Learnability




In a labor market increasingly dictated by skills, individuals need to develop and demonstrate learnability — the desire and ability to quickly grow and adapt one’s skill set — in order to stay relevant and succeed.



Software testing


In software testing learnability, according to ISO/IEC 9126, is the capability of a software product to enable the user to learn how to use it. Learnability may be considered as an aspect of usability, and is of major concern in the design of complex software applications.


Learnability is defined in the Standard glossary of terms used in software testing published by the International Software Testing Qualifications Board.



Computational learning theory


In computational learning theory, learnability is the mathematical analysis of machine learning. It is also employed in language acquisition in arguments within linguistics.


Frameworks include:




  • Language identification in the limit proposed in 1967 by E. Mark Gold.[1] Subsequently known as Algorithmic learning theory.


  • Probably approximately correct learning (PAC learning) proposed in 1984 by Leslie Valiant[2]



References




  1. ^ Gold, E. Mark (1967). "Language identification in the limit" (PDF). Information and Control. 10 (5): 447–474. doi:10.1016/S0019-9958(67)91165-5..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output q{quotes:"""""""'""'"}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  2. ^ Valiant, Leslie (Nov 1984). "A theory of the learnable" (PDF). Communications of the ACM. 27 (11): 1134–1142. doi:10.1145/1968.1972.








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