How can I create this warped checkerboard effect on Illustrator/Photoshop?












1














enter image description here



Here is an image by David Rudnick. I would like to create the checkered effect, been trying with illustrator but no luck. It seems like this was either wrapped on an existing object, or 3D extrusion.



If someone could lend a hand that would be fantastic! :)










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  • That soldier is very Rogue Trooper. (But that's done by a different Dave, though.)
    – usr2564301
    3 hours ago
















1














enter image description here



Here is an image by David Rudnick. I would like to create the checkered effect, been trying with illustrator but no luck. It seems like this was either wrapped on an existing object, or 3D extrusion.



If someone could lend a hand that would be fantastic! :)










share|improve this question







New contributor




wardrobefanatic is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • That soldier is very Rogue Trooper. (But that's done by a different Dave, though.)
    – usr2564301
    3 hours ago














1












1








1







enter image description here



Here is an image by David Rudnick. I would like to create the checkered effect, been trying with illustrator but no luck. It seems like this was either wrapped on an existing object, or 3D extrusion.



If someone could lend a hand that would be fantastic! :)










share|improve this question







New contributor




wardrobefanatic is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











enter image description here



Here is an image by David Rudnick. I would like to create the checkered effect, been trying with illustrator but no luck. It seems like this was either wrapped on an existing object, or 3D extrusion.



If someone could lend a hand that would be fantastic! :)







adobe-photoshop adobe-illustrator vector illustration






share|improve this question







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wardrobefanatic is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







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wardrobefanatic is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






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asked 5 hours ago









wardrobefanatic

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Check out our Code of Conduct.






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  • That soldier is very Rogue Trooper. (But that's done by a different Dave, though.)
    – usr2564301
    3 hours ago


















  • That soldier is very Rogue Trooper. (But that's done by a different Dave, though.)
    – usr2564301
    3 hours ago
















That soldier is very Rogue Trooper. (But that's done by a different Dave, though.)
– usr2564301
3 hours ago




That soldier is very Rogue Trooper. (But that's done by a different Dave, though.)
– usr2564301
3 hours ago










3 Answers
3






active

oldest

votes


















2














I used Plain-jane Illustrator, no plug-ins, and created simple rectangles, scaled and placed with smart guides on for snapping, placed an alternating row of them, then made both the alternating rows a symbol.



I used the direct selection (white arrow) tool to select all the outer edge anchor nodes, and pulled them back the correct amount to get this effect.



No tricks, no filters. Simple.



I only took it a small distance - you can keep going till the chevrons are very small, and you'll get materially the same effect as the example image.



enter image description here






share|improve this answer

















  • 1




    I stoled your idea, but also added a little.
    – user287001
    1 hour ago



















1














Actually the major idea is already shown by user GeradFalla - except the right spacing. The original stripe obviously wants to be like a 3D revolution surface, so let it be. Unfortunately 3D in Illustrator is a little poor, so we solve and draw the projection in 2D.



enter image description here




  1. Draw a 40-gon with the polygon tool. By holding shift force a side to be the uppermost part. Be sure you have no fill, only a stroke. Then rotate the shape 4,5 degrees to make one corner to be the uppermost point.


  2. Delete 3/4 of the 40-gon. Leave a 90 degree polyline sector between9 and 12 o'clock. I have splitted and colored the segments only to show them. For the work splitting and coloring is useless.


  3. Have Smart guides and snap to point ON, no other snaps. With two vertical lines (black) and horizontal lines from the nodes of the polyline draw the borders of a well spaced stripe



enter image description here




  1. Select the line grid. With the shape builder fill the rectangles with 2 solid colors. Do not use black nor white here.


  2. Remove remnants and strokes. You should now have this stripe of rectangles. Group it.


  3. Double click the shear tool and set vertical shearing 30 degrees. Apply it to the stripe.



7.Goto Object > Transform > Reflect > Vertical and make a flipped copy of the stripe. Then goto Edit > Edit Colors > Recolor artwork and recolor the stripes to opposite Black and White. I used light grey instead of white to make the stripe fully visible.



Now you have the needed stripes ready to clone and tile.






share|improve this answer































    0














    Envelope Distort....



    Checkered pattern-filled rectanlge, Object > Envelope > Make with Mesh.



    Then move, add/subtract, mesh points with the Mesh Tool and distort till your heart's content.



    enter image description here



    This isn't quite the same checkered pattern, but it's close enough to show the theory.






    share|improve this answer





















    • Yours is a great approach for rectilinear patterns, but for myself I find it less successful with angled like the OP's example; I tried it, and even with a 1- row only by 6 column mesh, there was significant distortion of the underlying angled elements with a simple straight linear movement, sadly. But it's a wonderful technique to have in one's back pocket, i have to say - thank you for that as always Scott!
      – GerardFalla
      1 hour ago













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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2














    I used Plain-jane Illustrator, no plug-ins, and created simple rectangles, scaled and placed with smart guides on for snapping, placed an alternating row of them, then made both the alternating rows a symbol.



    I used the direct selection (white arrow) tool to select all the outer edge anchor nodes, and pulled them back the correct amount to get this effect.



    No tricks, no filters. Simple.



    I only took it a small distance - you can keep going till the chevrons are very small, and you'll get materially the same effect as the example image.



    enter image description here






    share|improve this answer

















    • 1




      I stoled your idea, but also added a little.
      – user287001
      1 hour ago
















    2














    I used Plain-jane Illustrator, no plug-ins, and created simple rectangles, scaled and placed with smart guides on for snapping, placed an alternating row of them, then made both the alternating rows a symbol.



    I used the direct selection (white arrow) tool to select all the outer edge anchor nodes, and pulled them back the correct amount to get this effect.



    No tricks, no filters. Simple.



    I only took it a small distance - you can keep going till the chevrons are very small, and you'll get materially the same effect as the example image.



    enter image description here






    share|improve this answer

















    • 1




      I stoled your idea, but also added a little.
      – user287001
      1 hour ago














    2












    2








    2






    I used Plain-jane Illustrator, no plug-ins, and created simple rectangles, scaled and placed with smart guides on for snapping, placed an alternating row of them, then made both the alternating rows a symbol.



    I used the direct selection (white arrow) tool to select all the outer edge anchor nodes, and pulled them back the correct amount to get this effect.



    No tricks, no filters. Simple.



    I only took it a small distance - you can keep going till the chevrons are very small, and you'll get materially the same effect as the example image.



    enter image description here






    share|improve this answer












    I used Plain-jane Illustrator, no plug-ins, and created simple rectangles, scaled and placed with smart guides on for snapping, placed an alternating row of them, then made both the alternating rows a symbol.



    I used the direct selection (white arrow) tool to select all the outer edge anchor nodes, and pulled them back the correct amount to get this effect.



    No tricks, no filters. Simple.



    I only took it a small distance - you can keep going till the chevrons are very small, and you'll get materially the same effect as the example image.



    enter image description here







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 4 hours ago









    GerardFalla

    2,732215




    2,732215








    • 1




      I stoled your idea, but also added a little.
      – user287001
      1 hour ago














    • 1




      I stoled your idea, but also added a little.
      – user287001
      1 hour ago








    1




    1




    I stoled your idea, but also added a little.
    – user287001
    1 hour ago




    I stoled your idea, but also added a little.
    – user287001
    1 hour ago











    1














    Actually the major idea is already shown by user GeradFalla - except the right spacing. The original stripe obviously wants to be like a 3D revolution surface, so let it be. Unfortunately 3D in Illustrator is a little poor, so we solve and draw the projection in 2D.



    enter image description here




    1. Draw a 40-gon with the polygon tool. By holding shift force a side to be the uppermost part. Be sure you have no fill, only a stroke. Then rotate the shape 4,5 degrees to make one corner to be the uppermost point.


    2. Delete 3/4 of the 40-gon. Leave a 90 degree polyline sector between9 and 12 o'clock. I have splitted and colored the segments only to show them. For the work splitting and coloring is useless.


    3. Have Smart guides and snap to point ON, no other snaps. With two vertical lines (black) and horizontal lines from the nodes of the polyline draw the borders of a well spaced stripe



    enter image description here




    1. Select the line grid. With the shape builder fill the rectangles with 2 solid colors. Do not use black nor white here.


    2. Remove remnants and strokes. You should now have this stripe of rectangles. Group it.


    3. Double click the shear tool and set vertical shearing 30 degrees. Apply it to the stripe.



    7.Goto Object > Transform > Reflect > Vertical and make a flipped copy of the stripe. Then goto Edit > Edit Colors > Recolor artwork and recolor the stripes to opposite Black and White. I used light grey instead of white to make the stripe fully visible.



    Now you have the needed stripes ready to clone and tile.






    share|improve this answer




























      1














      Actually the major idea is already shown by user GeradFalla - except the right spacing. The original stripe obviously wants to be like a 3D revolution surface, so let it be. Unfortunately 3D in Illustrator is a little poor, so we solve and draw the projection in 2D.



      enter image description here




      1. Draw a 40-gon with the polygon tool. By holding shift force a side to be the uppermost part. Be sure you have no fill, only a stroke. Then rotate the shape 4,5 degrees to make one corner to be the uppermost point.


      2. Delete 3/4 of the 40-gon. Leave a 90 degree polyline sector between9 and 12 o'clock. I have splitted and colored the segments only to show them. For the work splitting and coloring is useless.


      3. Have Smart guides and snap to point ON, no other snaps. With two vertical lines (black) and horizontal lines from the nodes of the polyline draw the borders of a well spaced stripe



      enter image description here




      1. Select the line grid. With the shape builder fill the rectangles with 2 solid colors. Do not use black nor white here.


      2. Remove remnants and strokes. You should now have this stripe of rectangles. Group it.


      3. Double click the shear tool and set vertical shearing 30 degrees. Apply it to the stripe.



      7.Goto Object > Transform > Reflect > Vertical and make a flipped copy of the stripe. Then goto Edit > Edit Colors > Recolor artwork and recolor the stripes to opposite Black and White. I used light grey instead of white to make the stripe fully visible.



      Now you have the needed stripes ready to clone and tile.






      share|improve this answer


























        1












        1








        1






        Actually the major idea is already shown by user GeradFalla - except the right spacing. The original stripe obviously wants to be like a 3D revolution surface, so let it be. Unfortunately 3D in Illustrator is a little poor, so we solve and draw the projection in 2D.



        enter image description here




        1. Draw a 40-gon with the polygon tool. By holding shift force a side to be the uppermost part. Be sure you have no fill, only a stroke. Then rotate the shape 4,5 degrees to make one corner to be the uppermost point.


        2. Delete 3/4 of the 40-gon. Leave a 90 degree polyline sector between9 and 12 o'clock. I have splitted and colored the segments only to show them. For the work splitting and coloring is useless.


        3. Have Smart guides and snap to point ON, no other snaps. With two vertical lines (black) and horizontal lines from the nodes of the polyline draw the borders of a well spaced stripe



        enter image description here




        1. Select the line grid. With the shape builder fill the rectangles with 2 solid colors. Do not use black nor white here.


        2. Remove remnants and strokes. You should now have this stripe of rectangles. Group it.


        3. Double click the shear tool and set vertical shearing 30 degrees. Apply it to the stripe.



        7.Goto Object > Transform > Reflect > Vertical and make a flipped copy of the stripe. Then goto Edit > Edit Colors > Recolor artwork and recolor the stripes to opposite Black and White. I used light grey instead of white to make the stripe fully visible.



        Now you have the needed stripes ready to clone and tile.






        share|improve this answer














        Actually the major idea is already shown by user GeradFalla - except the right spacing. The original stripe obviously wants to be like a 3D revolution surface, so let it be. Unfortunately 3D in Illustrator is a little poor, so we solve and draw the projection in 2D.



        enter image description here




        1. Draw a 40-gon with the polygon tool. By holding shift force a side to be the uppermost part. Be sure you have no fill, only a stroke. Then rotate the shape 4,5 degrees to make one corner to be the uppermost point.


        2. Delete 3/4 of the 40-gon. Leave a 90 degree polyline sector between9 and 12 o'clock. I have splitted and colored the segments only to show them. For the work splitting and coloring is useless.


        3. Have Smart guides and snap to point ON, no other snaps. With two vertical lines (black) and horizontal lines from the nodes of the polyline draw the borders of a well spaced stripe



        enter image description here




        1. Select the line grid. With the shape builder fill the rectangles with 2 solid colors. Do not use black nor white here.


        2. Remove remnants and strokes. You should now have this stripe of rectangles. Group it.


        3. Double click the shear tool and set vertical shearing 30 degrees. Apply it to the stripe.



        7.Goto Object > Transform > Reflect > Vertical and make a flipped copy of the stripe. Then goto Edit > Edit Colors > Recolor artwork and recolor the stripes to opposite Black and White. I used light grey instead of white to make the stripe fully visible.



        Now you have the needed stripes ready to clone and tile.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 14 mins ago

























        answered 1 hour ago









        user287001

        20k21136




        20k21136























            0














            Envelope Distort....



            Checkered pattern-filled rectanlge, Object > Envelope > Make with Mesh.



            Then move, add/subtract, mesh points with the Mesh Tool and distort till your heart's content.



            enter image description here



            This isn't quite the same checkered pattern, but it's close enough to show the theory.






            share|improve this answer





















            • Yours is a great approach for rectilinear patterns, but for myself I find it less successful with angled like the OP's example; I tried it, and even with a 1- row only by 6 column mesh, there was significant distortion of the underlying angled elements with a simple straight linear movement, sadly. But it's a wonderful technique to have in one's back pocket, i have to say - thank you for that as always Scott!
              – GerardFalla
              1 hour ago


















            0














            Envelope Distort....



            Checkered pattern-filled rectanlge, Object > Envelope > Make with Mesh.



            Then move, add/subtract, mesh points with the Mesh Tool and distort till your heart's content.



            enter image description here



            This isn't quite the same checkered pattern, but it's close enough to show the theory.






            share|improve this answer





















            • Yours is a great approach for rectilinear patterns, but for myself I find it less successful with angled like the OP's example; I tried it, and even with a 1- row only by 6 column mesh, there was significant distortion of the underlying angled elements with a simple straight linear movement, sadly. But it's a wonderful technique to have in one's back pocket, i have to say - thank you for that as always Scott!
              – GerardFalla
              1 hour ago
















            0












            0








            0






            Envelope Distort....



            Checkered pattern-filled rectanlge, Object > Envelope > Make with Mesh.



            Then move, add/subtract, mesh points with the Mesh Tool and distort till your heart's content.



            enter image description here



            This isn't quite the same checkered pattern, but it's close enough to show the theory.






            share|improve this answer












            Envelope Distort....



            Checkered pattern-filled rectanlge, Object > Envelope > Make with Mesh.



            Then move, add/subtract, mesh points with the Mesh Tool and distort till your heart's content.



            enter image description here



            This isn't quite the same checkered pattern, but it's close enough to show the theory.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 2 hours ago









            Scott

            145k14199409




            145k14199409












            • Yours is a great approach for rectilinear patterns, but for myself I find it less successful with angled like the OP's example; I tried it, and even with a 1- row only by 6 column mesh, there was significant distortion of the underlying angled elements with a simple straight linear movement, sadly. But it's a wonderful technique to have in one's back pocket, i have to say - thank you for that as always Scott!
              – GerardFalla
              1 hour ago




















            • Yours is a great approach for rectilinear patterns, but for myself I find it less successful with angled like the OP's example; I tried it, and even with a 1- row only by 6 column mesh, there was significant distortion of the underlying angled elements with a simple straight linear movement, sadly. But it's a wonderful technique to have in one's back pocket, i have to say - thank you for that as always Scott!
              – GerardFalla
              1 hour ago


















            Yours is a great approach for rectilinear patterns, but for myself I find it less successful with angled like the OP's example; I tried it, and even with a 1- row only by 6 column mesh, there was significant distortion of the underlying angled elements with a simple straight linear movement, sadly. But it's a wonderful technique to have in one's back pocket, i have to say - thank you for that as always Scott!
            – GerardFalla
            1 hour ago






            Yours is a great approach for rectilinear patterns, but for myself I find it less successful with angled like the OP's example; I tried it, and even with a 1- row only by 6 column mesh, there was significant distortion of the underlying angled elements with a simple straight linear movement, sadly. But it's a wonderful technique to have in one's back pocket, i have to say - thank you for that as always Scott!
            – GerardFalla
            1 hour ago












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