Is this “Superior Darkvision” spell balanced?












2














The spell would read as follows:




Superior Darkvision



2nd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 1 hour

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature can see as if the area was brightly lit out to a range of 30 feet, treating areas beyond that as usual




The reason I want this spell is that, as discussed in the link below, most base races have darkvision, which makes the typical darkvision spell not as useful. The idea with this spell is that it would replace the normal darkvision spell.



What can or should be changed to make this a balanced spell? (Changing spell level, changing duration, adding concentration, etc.)



Ideally I'd want to keep the spell level as is.



See also: This answer to "What would happen if I removed darkvision?"










share|improve this question





























    2














    The spell would read as follows:




    Superior Darkvision



    2nd-level transmutation
    Casting Time: 1 action
    Range: Touch
    Components: V, S
    Duration: 1 hour

    You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature can see as if the area was brightly lit out to a range of 30 feet, treating areas beyond that as usual




    The reason I want this spell is that, as discussed in the link below, most base races have darkvision, which makes the typical darkvision spell not as useful. The idea with this spell is that it would replace the normal darkvision spell.



    What can or should be changed to make this a balanced spell? (Changing spell level, changing duration, adding concentration, etc.)



    Ideally I'd want to keep the spell level as is.



    See also: This answer to "What would happen if I removed darkvision?"










    share|improve this question



























      2












      2








      2







      The spell would read as follows:




      Superior Darkvision



      2nd-level transmutation
      Casting Time: 1 action
      Range: Touch
      Components: V, S
      Duration: 1 hour

      You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature can see as if the area was brightly lit out to a range of 30 feet, treating areas beyond that as usual




      The reason I want this spell is that, as discussed in the link below, most base races have darkvision, which makes the typical darkvision spell not as useful. The idea with this spell is that it would replace the normal darkvision spell.



      What can or should be changed to make this a balanced spell? (Changing spell level, changing duration, adding concentration, etc.)



      Ideally I'd want to keep the spell level as is.



      See also: This answer to "What would happen if I removed darkvision?"










      share|improve this question















      The spell would read as follows:




      Superior Darkvision



      2nd-level transmutation
      Casting Time: 1 action
      Range: Touch
      Components: V, S
      Duration: 1 hour

      You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature can see as if the area was brightly lit out to a range of 30 feet, treating areas beyond that as usual




      The reason I want this spell is that, as discussed in the link below, most base races have darkvision, which makes the typical darkvision spell not as useful. The idea with this spell is that it would replace the normal darkvision spell.



      What can or should be changed to make this a balanced spell? (Changing spell level, changing duration, adding concentration, etc.)



      Ideally I'd want to keep the spell level as is.



      See also: This answer to "What would happen if I removed darkvision?"







      dnd-5e spells homebrew balance vision-and-light






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 4 hours ago









      V2Blast

      19.7k356121




      19.7k356121










      asked 4 hours ago









      L0neGamer

      1,206317




      1,206317






















          1 Answer
          1






          active

          oldest

          votes


















          8














          This spell should probably be 3rd level, not 2nd level



          The issue right now is that as-written, this spell is strictly better than the Darkvision spell in every respect except for its range and duration, which is not consequential enough to keep the spell as a 2nd level spell.



          It's not quite as powerful as a 6th level spell, though, like Truesight, which has a longer range and detects lots of other things than just allowing vision in darkness. So that puts a firm upper bound on the power level this spell should target.



          Pros:




          • Allows normal Perception checks in pure Darkness

          • Has no Material Component (can be cast without a focus)


          Cons:




          • Lower Range (normal Darkvision has a range of 60', this has 30')

          • Shorter Duration (normal Darkvision has a duration of 8 hours, this lasts 1 hour)


          The heightened perception check range is very significant though. Normally, when detecting a hidden creature or object, having disadvantage on Perception would confer a flat -5 penalty to their passive checks, meaning a whole lot of hidden creatures, traps, etc. would be suddenly easy to spot with this spell. Normally, to gain that kind of perception, you'd need to use the regular Darkvision spell and use a torch or some other kind of light effect to at least bring the light level up to Dim. This spell negates the need for any secondary light source, which makes it superior.






          share|improve this answer





















          • how exactly normal darkvision doesn't allow for perception check ?
            – Franck
            3 hours ago










          • @Franck It doesn't disallow normal perception checks, but even with Darkvision, pure darkness is still treated as Dim light, i.e. Disadvantage on Perception checks. The spell the OP is proposing doesn't have that issue.
            – Xirema
            3 hours ago










          • I completely overlooked that detail in the original spell. I always assumed it was only for 60' and up that the disadvantage applied to.
            – Franck
            3 hours ago













          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "122"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138395%2fis-this-superior-darkvision-spell-balanced%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          8














          This spell should probably be 3rd level, not 2nd level



          The issue right now is that as-written, this spell is strictly better than the Darkvision spell in every respect except for its range and duration, which is not consequential enough to keep the spell as a 2nd level spell.



          It's not quite as powerful as a 6th level spell, though, like Truesight, which has a longer range and detects lots of other things than just allowing vision in darkness. So that puts a firm upper bound on the power level this spell should target.



          Pros:




          • Allows normal Perception checks in pure Darkness

          • Has no Material Component (can be cast without a focus)


          Cons:




          • Lower Range (normal Darkvision has a range of 60', this has 30')

          • Shorter Duration (normal Darkvision has a duration of 8 hours, this lasts 1 hour)


          The heightened perception check range is very significant though. Normally, when detecting a hidden creature or object, having disadvantage on Perception would confer a flat -5 penalty to their passive checks, meaning a whole lot of hidden creatures, traps, etc. would be suddenly easy to spot with this spell. Normally, to gain that kind of perception, you'd need to use the regular Darkvision spell and use a torch or some other kind of light effect to at least bring the light level up to Dim. This spell negates the need for any secondary light source, which makes it superior.






          share|improve this answer





















          • how exactly normal darkvision doesn't allow for perception check ?
            – Franck
            3 hours ago










          • @Franck It doesn't disallow normal perception checks, but even with Darkvision, pure darkness is still treated as Dim light, i.e. Disadvantage on Perception checks. The spell the OP is proposing doesn't have that issue.
            – Xirema
            3 hours ago










          • I completely overlooked that detail in the original spell. I always assumed it was only for 60' and up that the disadvantage applied to.
            – Franck
            3 hours ago


















          8














          This spell should probably be 3rd level, not 2nd level



          The issue right now is that as-written, this spell is strictly better than the Darkvision spell in every respect except for its range and duration, which is not consequential enough to keep the spell as a 2nd level spell.



          It's not quite as powerful as a 6th level spell, though, like Truesight, which has a longer range and detects lots of other things than just allowing vision in darkness. So that puts a firm upper bound on the power level this spell should target.



          Pros:




          • Allows normal Perception checks in pure Darkness

          • Has no Material Component (can be cast without a focus)


          Cons:




          • Lower Range (normal Darkvision has a range of 60', this has 30')

          • Shorter Duration (normal Darkvision has a duration of 8 hours, this lasts 1 hour)


          The heightened perception check range is very significant though. Normally, when detecting a hidden creature or object, having disadvantage on Perception would confer a flat -5 penalty to their passive checks, meaning a whole lot of hidden creatures, traps, etc. would be suddenly easy to spot with this spell. Normally, to gain that kind of perception, you'd need to use the regular Darkvision spell and use a torch or some other kind of light effect to at least bring the light level up to Dim. This spell negates the need for any secondary light source, which makes it superior.






          share|improve this answer





















          • how exactly normal darkvision doesn't allow for perception check ?
            – Franck
            3 hours ago










          • @Franck It doesn't disallow normal perception checks, but even with Darkvision, pure darkness is still treated as Dim light, i.e. Disadvantage on Perception checks. The spell the OP is proposing doesn't have that issue.
            – Xirema
            3 hours ago










          • I completely overlooked that detail in the original spell. I always assumed it was only for 60' and up that the disadvantage applied to.
            – Franck
            3 hours ago
















          8












          8








          8






          This spell should probably be 3rd level, not 2nd level



          The issue right now is that as-written, this spell is strictly better than the Darkvision spell in every respect except for its range and duration, which is not consequential enough to keep the spell as a 2nd level spell.



          It's not quite as powerful as a 6th level spell, though, like Truesight, which has a longer range and detects lots of other things than just allowing vision in darkness. So that puts a firm upper bound on the power level this spell should target.



          Pros:




          • Allows normal Perception checks in pure Darkness

          • Has no Material Component (can be cast without a focus)


          Cons:




          • Lower Range (normal Darkvision has a range of 60', this has 30')

          • Shorter Duration (normal Darkvision has a duration of 8 hours, this lasts 1 hour)


          The heightened perception check range is very significant though. Normally, when detecting a hidden creature or object, having disadvantage on Perception would confer a flat -5 penalty to their passive checks, meaning a whole lot of hidden creatures, traps, etc. would be suddenly easy to spot with this spell. Normally, to gain that kind of perception, you'd need to use the regular Darkvision spell and use a torch or some other kind of light effect to at least bring the light level up to Dim. This spell negates the need for any secondary light source, which makes it superior.






          share|improve this answer












          This spell should probably be 3rd level, not 2nd level



          The issue right now is that as-written, this spell is strictly better than the Darkvision spell in every respect except for its range and duration, which is not consequential enough to keep the spell as a 2nd level spell.



          It's not quite as powerful as a 6th level spell, though, like Truesight, which has a longer range and detects lots of other things than just allowing vision in darkness. So that puts a firm upper bound on the power level this spell should target.



          Pros:




          • Allows normal Perception checks in pure Darkness

          • Has no Material Component (can be cast without a focus)


          Cons:




          • Lower Range (normal Darkvision has a range of 60', this has 30')

          • Shorter Duration (normal Darkvision has a duration of 8 hours, this lasts 1 hour)


          The heightened perception check range is very significant though. Normally, when detecting a hidden creature or object, having disadvantage on Perception would confer a flat -5 penalty to their passive checks, meaning a whole lot of hidden creatures, traps, etc. would be suddenly easy to spot with this spell. Normally, to gain that kind of perception, you'd need to use the regular Darkvision spell and use a torch or some other kind of light effect to at least bring the light level up to Dim. This spell negates the need for any secondary light source, which makes it superior.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 4 hours ago









          Xirema

          16k24697




          16k24697












          • how exactly normal darkvision doesn't allow for perception check ?
            – Franck
            3 hours ago










          • @Franck It doesn't disallow normal perception checks, but even with Darkvision, pure darkness is still treated as Dim light, i.e. Disadvantage on Perception checks. The spell the OP is proposing doesn't have that issue.
            – Xirema
            3 hours ago










          • I completely overlooked that detail in the original spell. I always assumed it was only for 60' and up that the disadvantage applied to.
            – Franck
            3 hours ago




















          • how exactly normal darkvision doesn't allow for perception check ?
            – Franck
            3 hours ago










          • @Franck It doesn't disallow normal perception checks, but even with Darkvision, pure darkness is still treated as Dim light, i.e. Disadvantage on Perception checks. The spell the OP is proposing doesn't have that issue.
            – Xirema
            3 hours ago










          • I completely overlooked that detail in the original spell. I always assumed it was only for 60' and up that the disadvantage applied to.
            – Franck
            3 hours ago


















          how exactly normal darkvision doesn't allow for perception check ?
          – Franck
          3 hours ago




          how exactly normal darkvision doesn't allow for perception check ?
          – Franck
          3 hours ago












          @Franck It doesn't disallow normal perception checks, but even with Darkvision, pure darkness is still treated as Dim light, i.e. Disadvantage on Perception checks. The spell the OP is proposing doesn't have that issue.
          – Xirema
          3 hours ago




          @Franck It doesn't disallow normal perception checks, but even with Darkvision, pure darkness is still treated as Dim light, i.e. Disadvantage on Perception checks. The spell the OP is proposing doesn't have that issue.
          – Xirema
          3 hours ago












          I completely overlooked that detail in the original spell. I always assumed it was only for 60' and up that the disadvantage applied to.
          – Franck
          3 hours ago






          I completely overlooked that detail in the original spell. I always assumed it was only for 60' and up that the disadvantage applied to.
          – Franck
          3 hours ago




















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138395%2fis-this-superior-darkvision-spell-balanced%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Eastern Orthodox Church

          Zagreb

          Understanding the information contained in the Deep Space Network XML data?