What program should I use to make UI sprite animations for unity3D












1














We are creating a game with Unity engine. And we want to make UI buttons to animate when idle and on click. Which program should make the most sense to use when creating animations. Is it worth using Adobe After Effects or there a better and more optimization friendly software or methods?



As an e.g. outer circles would rotate around the play button. Simple animation, nothing too complicated.



P.S. Icons will be created using illustrator



enter image description here



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    1














    We are creating a game with Unity engine. And we want to make UI buttons to animate when idle and on click. Which program should make the most sense to use when creating animations. Is it worth using Adobe After Effects or there a better and more optimization friendly software or methods?



    As an e.g. outer circles would rotate around the play button. Simple animation, nothing too complicated.



    P.S. Icons will be created using illustrator



    enter image description here



    Link to large image










    share|improve this question









    New contributor




    Tadas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      1












      1








      1







      We are creating a game with Unity engine. And we want to make UI buttons to animate when idle and on click. Which program should make the most sense to use when creating animations. Is it worth using Adobe After Effects or there a better and more optimization friendly software or methods?



      As an e.g. outer circles would rotate around the play button. Simple animation, nothing too complicated.



      P.S. Icons will be created using illustrator



      enter image description here



      Link to large image










      share|improve this question









      New contributor




      Tadas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      We are creating a game with Unity engine. And we want to make UI buttons to animate when idle and on click. Which program should make the most sense to use when creating animations. Is it worth using Adobe After Effects or there a better and more optimization friendly software or methods?



      As an e.g. outer circles would rotate around the play button. Simple animation, nothing too complicated.



      P.S. Icons will be created using illustrator



      enter image description here



      Link to large image







      adobe-illustrator svg animation adobe-after-effects sprite






      share|improve this question









      New contributor




      Tadas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Tadas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      share|improve this question




      share|improve this question








      edited 3 hours ago









      Danielillo

      19.9k12970




      19.9k12970






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      asked 3 hours ago









      Tadas

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      New contributor





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          2 Answers
          2






          active

          oldest

          votes


















          2














          For simple transform animations, Photoshop Video Timeline is enough.



          Video Timeline



          Saved as a .gif file and reopen it in Photoshop, you can manipulate the animation frames:



          animation



          animation frames






          share|improve this answer



















          • 1




            And if we would like to make separate parts to move, how should we execute that then?
            – Tadas
            3 hours ago






          • 2




            A layer for each part, as simple as the one I made on the whole object, but by layers.
            – Danielillo
            3 hours ago










          • Also note: you can save as SVG vector art from Illustrator and bring into Unity as SVG, and use Timeline in Unity to animate there.
            – GerardFalla
            1 hour ago






          • 1




            @GerardFalla This in my mind is the correct answer. Would you mind writing it up
            – joojaa
            40 mins ago










          • @joojaa - per your request sir - I added a brief, but accurate answer. I think it's beyond the scope to add much more detail here on GDSE.
            – GerardFalla
            24 mins ago



















          1














          Unity 3D imports SVG quite nicely, so if you are developing your sprite UI element in a vector art program like Illustrator or Affinity Designer or Inkscape, you can output your elements as pure vector SVGs, import them into Unity either using the new Vector Graphics workflow native to Unity 2018+, or using the legacy add-on SVG Importer, and then using Timeline and the standard Unity 2D tools, you can then animate those elements natively in Unity.



          This will give you far more control and re-usability of those elements.



          When you bring in the SVG elements, they will have the relevant meshes autogenerated, and you will need to set anti-aliasing quality per build target, and allow MSAA in the camera used for your 2D UI elements.



          You might want to look through the Questions and Answers on GameDev SE, and I'd also recommend looking this Unity forum posting over too:



          https://answers.unity.com/questions/1535326/png-svg-vector-graphics-sprites-quality.html






          share|improve this answer





















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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            For simple transform animations, Photoshop Video Timeline is enough.



            Video Timeline



            Saved as a .gif file and reopen it in Photoshop, you can manipulate the animation frames:



            animation



            animation frames






            share|improve this answer



















            • 1




              And if we would like to make separate parts to move, how should we execute that then?
              – Tadas
              3 hours ago






            • 2




              A layer for each part, as simple as the one I made on the whole object, but by layers.
              – Danielillo
              3 hours ago










            • Also note: you can save as SVG vector art from Illustrator and bring into Unity as SVG, and use Timeline in Unity to animate there.
              – GerardFalla
              1 hour ago






            • 1




              @GerardFalla This in my mind is the correct answer. Would you mind writing it up
              – joojaa
              40 mins ago










            • @joojaa - per your request sir - I added a brief, but accurate answer. I think it's beyond the scope to add much more detail here on GDSE.
              – GerardFalla
              24 mins ago
















            2














            For simple transform animations, Photoshop Video Timeline is enough.



            Video Timeline



            Saved as a .gif file and reopen it in Photoshop, you can manipulate the animation frames:



            animation



            animation frames






            share|improve this answer



















            • 1




              And if we would like to make separate parts to move, how should we execute that then?
              – Tadas
              3 hours ago






            • 2




              A layer for each part, as simple as the one I made on the whole object, but by layers.
              – Danielillo
              3 hours ago










            • Also note: you can save as SVG vector art from Illustrator and bring into Unity as SVG, and use Timeline in Unity to animate there.
              – GerardFalla
              1 hour ago






            • 1




              @GerardFalla This in my mind is the correct answer. Would you mind writing it up
              – joojaa
              40 mins ago










            • @joojaa - per your request sir - I added a brief, but accurate answer. I think it's beyond the scope to add much more detail here on GDSE.
              – GerardFalla
              24 mins ago














            2












            2








            2






            For simple transform animations, Photoshop Video Timeline is enough.



            Video Timeline



            Saved as a .gif file and reopen it in Photoshop, you can manipulate the animation frames:



            animation



            animation frames






            share|improve this answer














            For simple transform animations, Photoshop Video Timeline is enough.



            Video Timeline



            Saved as a .gif file and reopen it in Photoshop, you can manipulate the animation frames:



            animation



            animation frames







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 3 hours ago

























            answered 3 hours ago









            Danielillo

            19.9k12970




            19.9k12970








            • 1




              And if we would like to make separate parts to move, how should we execute that then?
              – Tadas
              3 hours ago






            • 2




              A layer for each part, as simple as the one I made on the whole object, but by layers.
              – Danielillo
              3 hours ago










            • Also note: you can save as SVG vector art from Illustrator and bring into Unity as SVG, and use Timeline in Unity to animate there.
              – GerardFalla
              1 hour ago






            • 1




              @GerardFalla This in my mind is the correct answer. Would you mind writing it up
              – joojaa
              40 mins ago










            • @joojaa - per your request sir - I added a brief, but accurate answer. I think it's beyond the scope to add much more detail here on GDSE.
              – GerardFalla
              24 mins ago














            • 1




              And if we would like to make separate parts to move, how should we execute that then?
              – Tadas
              3 hours ago






            • 2




              A layer for each part, as simple as the one I made on the whole object, but by layers.
              – Danielillo
              3 hours ago










            • Also note: you can save as SVG vector art from Illustrator and bring into Unity as SVG, and use Timeline in Unity to animate there.
              – GerardFalla
              1 hour ago






            • 1




              @GerardFalla This in my mind is the correct answer. Would you mind writing it up
              – joojaa
              40 mins ago










            • @joojaa - per your request sir - I added a brief, but accurate answer. I think it's beyond the scope to add much more detail here on GDSE.
              – GerardFalla
              24 mins ago








            1




            1




            And if we would like to make separate parts to move, how should we execute that then?
            – Tadas
            3 hours ago




            And if we would like to make separate parts to move, how should we execute that then?
            – Tadas
            3 hours ago




            2




            2




            A layer for each part, as simple as the one I made on the whole object, but by layers.
            – Danielillo
            3 hours ago




            A layer for each part, as simple as the one I made on the whole object, but by layers.
            – Danielillo
            3 hours ago












            Also note: you can save as SVG vector art from Illustrator and bring into Unity as SVG, and use Timeline in Unity to animate there.
            – GerardFalla
            1 hour ago




            Also note: you can save as SVG vector art from Illustrator and bring into Unity as SVG, and use Timeline in Unity to animate there.
            – GerardFalla
            1 hour ago




            1




            1




            @GerardFalla This in my mind is the correct answer. Would you mind writing it up
            – joojaa
            40 mins ago




            @GerardFalla This in my mind is the correct answer. Would you mind writing it up
            – joojaa
            40 mins ago












            @joojaa - per your request sir - I added a brief, but accurate answer. I think it's beyond the scope to add much more detail here on GDSE.
            – GerardFalla
            24 mins ago




            @joojaa - per your request sir - I added a brief, but accurate answer. I think it's beyond the scope to add much more detail here on GDSE.
            – GerardFalla
            24 mins ago











            1














            Unity 3D imports SVG quite nicely, so if you are developing your sprite UI element in a vector art program like Illustrator or Affinity Designer or Inkscape, you can output your elements as pure vector SVGs, import them into Unity either using the new Vector Graphics workflow native to Unity 2018+, or using the legacy add-on SVG Importer, and then using Timeline and the standard Unity 2D tools, you can then animate those elements natively in Unity.



            This will give you far more control and re-usability of those elements.



            When you bring in the SVG elements, they will have the relevant meshes autogenerated, and you will need to set anti-aliasing quality per build target, and allow MSAA in the camera used for your 2D UI elements.



            You might want to look through the Questions and Answers on GameDev SE, and I'd also recommend looking this Unity forum posting over too:



            https://answers.unity.com/questions/1535326/png-svg-vector-graphics-sprites-quality.html






            share|improve this answer


























              1














              Unity 3D imports SVG quite nicely, so if you are developing your sprite UI element in a vector art program like Illustrator or Affinity Designer or Inkscape, you can output your elements as pure vector SVGs, import them into Unity either using the new Vector Graphics workflow native to Unity 2018+, or using the legacy add-on SVG Importer, and then using Timeline and the standard Unity 2D tools, you can then animate those elements natively in Unity.



              This will give you far more control and re-usability of those elements.



              When you bring in the SVG elements, they will have the relevant meshes autogenerated, and you will need to set anti-aliasing quality per build target, and allow MSAA in the camera used for your 2D UI elements.



              You might want to look through the Questions and Answers on GameDev SE, and I'd also recommend looking this Unity forum posting over too:



              https://answers.unity.com/questions/1535326/png-svg-vector-graphics-sprites-quality.html






              share|improve this answer
























                1












                1








                1






                Unity 3D imports SVG quite nicely, so if you are developing your sprite UI element in a vector art program like Illustrator or Affinity Designer or Inkscape, you can output your elements as pure vector SVGs, import them into Unity either using the new Vector Graphics workflow native to Unity 2018+, or using the legacy add-on SVG Importer, and then using Timeline and the standard Unity 2D tools, you can then animate those elements natively in Unity.



                This will give you far more control and re-usability of those elements.



                When you bring in the SVG elements, they will have the relevant meshes autogenerated, and you will need to set anti-aliasing quality per build target, and allow MSAA in the camera used for your 2D UI elements.



                You might want to look through the Questions and Answers on GameDev SE, and I'd also recommend looking this Unity forum posting over too:



                https://answers.unity.com/questions/1535326/png-svg-vector-graphics-sprites-quality.html






                share|improve this answer












                Unity 3D imports SVG quite nicely, so if you are developing your sprite UI element in a vector art program like Illustrator or Affinity Designer or Inkscape, you can output your elements as pure vector SVGs, import them into Unity either using the new Vector Graphics workflow native to Unity 2018+, or using the legacy add-on SVG Importer, and then using Timeline and the standard Unity 2D tools, you can then animate those elements natively in Unity.



                This will give you far more control and re-usability of those elements.



                When you bring in the SVG elements, they will have the relevant meshes autogenerated, and you will need to set anti-aliasing quality per build target, and allow MSAA in the camera used for your 2D UI elements.



                You might want to look through the Questions and Answers on GameDev SE, and I'd also recommend looking this Unity forum posting over too:



                https://answers.unity.com/questions/1535326/png-svg-vector-graphics-sprites-quality.html







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 25 mins ago









                GerardFalla

                2,742215




                2,742215






















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