Does a player know if the Intimidation worked?
I am going to be a first time DM for my group and while I was planning the first season I just thought about my players interrogating (torturing) a creature.
In the case they try an intimidation (or persuasion) check, do they know if they succeed? Could the prisoner act convinced and lie to them?
dnd-5e gm-techniques skills
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I am going to be a first time DM for my group and while I was planning the first season I just thought about my players interrogating (torturing) a creature.
In the case they try an intimidation (or persuasion) check, do they know if they succeed? Could the prisoner act convinced and lie to them?
dnd-5e gm-techniques skills
New contributor
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– Sdjz
3 hours ago
add a comment |
I am going to be a first time DM for my group and while I was planning the first season I just thought about my players interrogating (torturing) a creature.
In the case they try an intimidation (or persuasion) check, do they know if they succeed? Could the prisoner act convinced and lie to them?
dnd-5e gm-techniques skills
New contributor
I am going to be a first time DM for my group and while I was planning the first season I just thought about my players interrogating (torturing) a creature.
In the case they try an intimidation (or persuasion) check, do they know if they succeed? Could the prisoner act convinced and lie to them?
dnd-5e gm-techniques skills
dnd-5e gm-techniques skills
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New contributor
edited 3 hours ago
Sdjz
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11k45396
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asked 3 hours ago
Mr Bad Programmer
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Hello and welcome! Take the tour when you get the chance to learn a bit about how the site works. Happy gaming!
– Sdjz
3 hours ago
add a comment |
Hello and welcome! Take the tour when you get the chance to learn a bit about how the site works. Happy gaming!
– Sdjz
3 hours ago
Hello and welcome! Take the tour when you get the chance to learn a bit about how the site works. Happy gaming!
– Sdjz
3 hours ago
Hello and welcome! Take the tour when you get the chance to learn a bit about how the site works. Happy gaming!
– Sdjz
3 hours ago
add a comment |
2 Answers
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In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'
Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.
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Usually yes, a player should know if their check succeeded or failed.
You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
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active
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votes
In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'
Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.
add a comment |
In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'
Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.
add a comment |
In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'
Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.
In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'
Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.
answered 3 hours ago
bigchickcannibalistic
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Usually yes, a player should know if their check succeeded or failed.
You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.
add a comment |
Usually yes, a player should know if their check succeeded or failed.
You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.
add a comment |
Usually yes, a player should know if their check succeeded or failed.
You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.
Usually yes, a player should know if their check succeeded or failed.
You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.
answered 37 mins ago
BradenA8
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