Does a player know if the Intimidation worked?












6














I am going to be a first time DM for my group and while I was planning the first season I just thought about my players interrogating (torturing) a creature.



In the case they try an intimidation (or persuasion) check, do they know if they succeed? Could the prisoner act convinced and lie to them?










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6














I am going to be a first time DM for my group and while I was planning the first season I just thought about my players interrogating (torturing) a creature.



In the case they try an intimidation (or persuasion) check, do they know if they succeed? Could the prisoner act convinced and lie to them?










share|improve this question









New contributor




Mr Bad Programmer is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • Hello and welcome! Take the tour when you get the chance to learn a bit about how the site works. Happy gaming!
    – Sdjz
    3 hours ago














6












6








6







I am going to be a first time DM for my group and while I was planning the first season I just thought about my players interrogating (torturing) a creature.



In the case they try an intimidation (or persuasion) check, do they know if they succeed? Could the prisoner act convinced and lie to them?










share|improve this question









New contributor




Mr Bad Programmer is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am going to be a first time DM for my group and while I was planning the first season I just thought about my players interrogating (torturing) a creature.



In the case they try an intimidation (or persuasion) check, do they know if they succeed? Could the prisoner act convinced and lie to them?







dnd-5e gm-techniques skills






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edited 3 hours ago









Sdjz

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  • Hello and welcome! Take the tour when you get the chance to learn a bit about how the site works. Happy gaming!
    – Sdjz
    3 hours ago


















  • Hello and welcome! Take the tour when you get the chance to learn a bit about how the site works. Happy gaming!
    – Sdjz
    3 hours ago
















Hello and welcome! Take the tour when you get the chance to learn a bit about how the site works. Happy gaming!
– Sdjz
3 hours ago




Hello and welcome! Take the tour when you get the chance to learn a bit about how the site works. Happy gaming!
– Sdjz
3 hours ago










2 Answers
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In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'



Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.






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    2














    Usually yes, a player should know if their check succeeded or failed.



    You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.






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      2 Answers
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      2 Answers
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      In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'



      Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.






      share|improve this answer


























        5














        In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'



        Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.






        share|improve this answer
























          5












          5








          5






          In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'



          Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.






          share|improve this answer












          In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if it's not enough to get the prisoner to spill everything to the PCs, you can comment 'he twitches at you, eyes dancing between you, but his lips are sealed'



          Alternatively if you want the prisoner to try and defend against an intimidation/persuasion, you can have him make a roll against the PCs roll.







          share|improve this answer












          share|improve this answer



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          answered 3 hours ago









          bigchickcannibalistic

          3007




          3007

























              2














              Usually yes, a player should know if their check succeeded or failed.



              You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.






              share|improve this answer


























                2














                Usually yes, a player should know if their check succeeded or failed.



                You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.






                share|improve this answer
























                  2












                  2








                  2






                  Usually yes, a player should know if their check succeeded or failed.



                  You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.






                  share|improve this answer












                  Usually yes, a player should know if their check succeeded or failed.



                  You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide some information and the intimidation check failed, you could roll a deception check for them. In this case the NPC might pretend to be frightened and give false information under the pre-tense that the player characters believe they intimidated them. In this case, only a successful insight check competed against the deception check would reveal the truth.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 37 mins ago









                  BradenA8

                  865418




                  865418






















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