List implementation in C
I tried to implement a Python-esque list
in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.
Header
#ifndef __TYPE_LIST_H__
#define __TYPE_LIST_H__
/* Generic list implementation for holding a set of pointers to a type
(has to be consistently handled by the element_match and element_delete
functions)
*/
typedef struct list_s list_t;
#include <stdbool.h>
#include <stdint.h>
extern const uint16_t default_capacity;
list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element));
void list_delete(list_t* list);
bool list_append(list_t* list, void* element);
void* list_pop(list_t* list);
bool list_remove(list_t* list, void* element);
int16_t list_index(list_t* list, void* element);
bool list_contains(list_t* list, void* element);
bool list_empty(list_t* list);
#endif
Source
#include <type/list.h>
#include <stdio.h>
#include <stdlib.h>
const uint16_t default_capacity = 256;
struct list_s
{
uint16_t length;
uint16_t capacity;
void** elements;
bool (*element_match )(const void* a, const void* b);
void (*element_delete)(void* element);
};
list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element))
{
list_t* list = (list_t*) malloc(sizeof(list_t));
if (!list) return NULL;
if (!initial_capacity) {
initial_capacity = default_capacity;
}
list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
if (!list->elements) return NULL;
list->length = 0;
list->capacity = initial_capacity;
list->element_match = element_match;
list->element_delete = element_delete;
return list;
}
void list_delete(list_t* list)
{
if (!list) return;
if (list->element_delete) {
unsigned i;
for (i = 0; i< list->length; i++) {
list->element_delete(list->elements[i]);
}
}
else {
fprintf(stderr, "WARNING: no element_delete specified");
}
free(list);
}
bool list_append(list_t* list, void* element)
{
if (!list || !element)
return false;
if (list->length >= list->capacity) {
// expand the elements array
list->capacity *= 2;
list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
if (!list->elements) {
return false;
}
}
list->length += 1;
list->elements[list->length] = element;
return true;
}
void* list_pop(list_t* list)
{
if (!list || list_empty(list)) {
return NULL;
}
void* element = list->elements[list->length];
list->elements[list->length] = NULL;
list->length -= 1;
return element;
}
bool list_remove(list_t* list, void* element)
{
if (!list || !list->element_match) {
return false;
}
unsigned i;
bool found = false;
for (i = 0; i < list->length; i++) {
if (!found && list->element_match(list->elements[i], element)) {
found = true;
list->length -= 1;
}
if (found) {
// shift all subsequent elements back one
list->elements[i] = list->elements[i + 1];
}
}
return found;
}
int16_t list_index(list_t* list, void* element)
{
int16_t i;
for (i = 0; i < list->length; i++) {
if (list->element_match(list->elements[i], element)) {
return i;
}
}
return -1;
}
bool list_contains(list_t* list, void* element) {
return (list_index(list, element) != -1);
}
bool list_empty(list_t* list)
{
return (list->length == 0);
}
beginner c reinventing-the-wheel
add a comment |
I tried to implement a Python-esque list
in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.
Header
#ifndef __TYPE_LIST_H__
#define __TYPE_LIST_H__
/* Generic list implementation for holding a set of pointers to a type
(has to be consistently handled by the element_match and element_delete
functions)
*/
typedef struct list_s list_t;
#include <stdbool.h>
#include <stdint.h>
extern const uint16_t default_capacity;
list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element));
void list_delete(list_t* list);
bool list_append(list_t* list, void* element);
void* list_pop(list_t* list);
bool list_remove(list_t* list, void* element);
int16_t list_index(list_t* list, void* element);
bool list_contains(list_t* list, void* element);
bool list_empty(list_t* list);
#endif
Source
#include <type/list.h>
#include <stdio.h>
#include <stdlib.h>
const uint16_t default_capacity = 256;
struct list_s
{
uint16_t length;
uint16_t capacity;
void** elements;
bool (*element_match )(const void* a, const void* b);
void (*element_delete)(void* element);
};
list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element))
{
list_t* list = (list_t*) malloc(sizeof(list_t));
if (!list) return NULL;
if (!initial_capacity) {
initial_capacity = default_capacity;
}
list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
if (!list->elements) return NULL;
list->length = 0;
list->capacity = initial_capacity;
list->element_match = element_match;
list->element_delete = element_delete;
return list;
}
void list_delete(list_t* list)
{
if (!list) return;
if (list->element_delete) {
unsigned i;
for (i = 0; i< list->length; i++) {
list->element_delete(list->elements[i]);
}
}
else {
fprintf(stderr, "WARNING: no element_delete specified");
}
free(list);
}
bool list_append(list_t* list, void* element)
{
if (!list || !element)
return false;
if (list->length >= list->capacity) {
// expand the elements array
list->capacity *= 2;
list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
if (!list->elements) {
return false;
}
}
list->length += 1;
list->elements[list->length] = element;
return true;
}
void* list_pop(list_t* list)
{
if (!list || list_empty(list)) {
return NULL;
}
void* element = list->elements[list->length];
list->elements[list->length] = NULL;
list->length -= 1;
return element;
}
bool list_remove(list_t* list, void* element)
{
if (!list || !list->element_match) {
return false;
}
unsigned i;
bool found = false;
for (i = 0; i < list->length; i++) {
if (!found && list->element_match(list->elements[i], element)) {
found = true;
list->length -= 1;
}
if (found) {
// shift all subsequent elements back one
list->elements[i] = list->elements[i + 1];
}
}
return found;
}
int16_t list_index(list_t* list, void* element)
{
int16_t i;
for (i = 0; i < list->length; i++) {
if (list->element_match(list->elements[i], element)) {
return i;
}
}
return -1;
}
bool list_contains(list_t* list, void* element) {
return (list_index(list, element) != -1);
}
bool list_empty(list_t* list)
{
return (list->length == 0);
}
beginner c reinventing-the-wheel
add a comment |
I tried to implement a Python-esque list
in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.
Header
#ifndef __TYPE_LIST_H__
#define __TYPE_LIST_H__
/* Generic list implementation for holding a set of pointers to a type
(has to be consistently handled by the element_match and element_delete
functions)
*/
typedef struct list_s list_t;
#include <stdbool.h>
#include <stdint.h>
extern const uint16_t default_capacity;
list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element));
void list_delete(list_t* list);
bool list_append(list_t* list, void* element);
void* list_pop(list_t* list);
bool list_remove(list_t* list, void* element);
int16_t list_index(list_t* list, void* element);
bool list_contains(list_t* list, void* element);
bool list_empty(list_t* list);
#endif
Source
#include <type/list.h>
#include <stdio.h>
#include <stdlib.h>
const uint16_t default_capacity = 256;
struct list_s
{
uint16_t length;
uint16_t capacity;
void** elements;
bool (*element_match )(const void* a, const void* b);
void (*element_delete)(void* element);
};
list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element))
{
list_t* list = (list_t*) malloc(sizeof(list_t));
if (!list) return NULL;
if (!initial_capacity) {
initial_capacity = default_capacity;
}
list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
if (!list->elements) return NULL;
list->length = 0;
list->capacity = initial_capacity;
list->element_match = element_match;
list->element_delete = element_delete;
return list;
}
void list_delete(list_t* list)
{
if (!list) return;
if (list->element_delete) {
unsigned i;
for (i = 0; i< list->length; i++) {
list->element_delete(list->elements[i]);
}
}
else {
fprintf(stderr, "WARNING: no element_delete specified");
}
free(list);
}
bool list_append(list_t* list, void* element)
{
if (!list || !element)
return false;
if (list->length >= list->capacity) {
// expand the elements array
list->capacity *= 2;
list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
if (!list->elements) {
return false;
}
}
list->length += 1;
list->elements[list->length] = element;
return true;
}
void* list_pop(list_t* list)
{
if (!list || list_empty(list)) {
return NULL;
}
void* element = list->elements[list->length];
list->elements[list->length] = NULL;
list->length -= 1;
return element;
}
bool list_remove(list_t* list, void* element)
{
if (!list || !list->element_match) {
return false;
}
unsigned i;
bool found = false;
for (i = 0; i < list->length; i++) {
if (!found && list->element_match(list->elements[i], element)) {
found = true;
list->length -= 1;
}
if (found) {
// shift all subsequent elements back one
list->elements[i] = list->elements[i + 1];
}
}
return found;
}
int16_t list_index(list_t* list, void* element)
{
int16_t i;
for (i = 0; i < list->length; i++) {
if (list->element_match(list->elements[i], element)) {
return i;
}
}
return -1;
}
bool list_contains(list_t* list, void* element) {
return (list_index(list, element) != -1);
}
bool list_empty(list_t* list)
{
return (list->length == 0);
}
beginner c reinventing-the-wheel
I tried to implement a Python-esque list
in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.
Header
#ifndef __TYPE_LIST_H__
#define __TYPE_LIST_H__
/* Generic list implementation for holding a set of pointers to a type
(has to be consistently handled by the element_match and element_delete
functions)
*/
typedef struct list_s list_t;
#include <stdbool.h>
#include <stdint.h>
extern const uint16_t default_capacity;
list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element));
void list_delete(list_t* list);
bool list_append(list_t* list, void* element);
void* list_pop(list_t* list);
bool list_remove(list_t* list, void* element);
int16_t list_index(list_t* list, void* element);
bool list_contains(list_t* list, void* element);
bool list_empty(list_t* list);
#endif
Source
#include <type/list.h>
#include <stdio.h>
#include <stdlib.h>
const uint16_t default_capacity = 256;
struct list_s
{
uint16_t length;
uint16_t capacity;
void** elements;
bool (*element_match )(const void* a, const void* b);
void (*element_delete)(void* element);
};
list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element))
{
list_t* list = (list_t*) malloc(sizeof(list_t));
if (!list) return NULL;
if (!initial_capacity) {
initial_capacity = default_capacity;
}
list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
if (!list->elements) return NULL;
list->length = 0;
list->capacity = initial_capacity;
list->element_match = element_match;
list->element_delete = element_delete;
return list;
}
void list_delete(list_t* list)
{
if (!list) return;
if (list->element_delete) {
unsigned i;
for (i = 0; i< list->length; i++) {
list->element_delete(list->elements[i]);
}
}
else {
fprintf(stderr, "WARNING: no element_delete specified");
}
free(list);
}
bool list_append(list_t* list, void* element)
{
if (!list || !element)
return false;
if (list->length >= list->capacity) {
// expand the elements array
list->capacity *= 2;
list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
if (!list->elements) {
return false;
}
}
list->length += 1;
list->elements[list->length] = element;
return true;
}
void* list_pop(list_t* list)
{
if (!list || list_empty(list)) {
return NULL;
}
void* element = list->elements[list->length];
list->elements[list->length] = NULL;
list->length -= 1;
return element;
}
bool list_remove(list_t* list, void* element)
{
if (!list || !list->element_match) {
return false;
}
unsigned i;
bool found = false;
for (i = 0; i < list->length; i++) {
if (!found && list->element_match(list->elements[i], element)) {
found = true;
list->length -= 1;
}
if (found) {
// shift all subsequent elements back one
list->elements[i] = list->elements[i + 1];
}
}
return found;
}
int16_t list_index(list_t* list, void* element)
{
int16_t i;
for (i = 0; i < list->length; i++) {
if (list->element_match(list->elements[i], element)) {
return i;
}
}
return -1;
}
bool list_contains(list_t* list, void* element) {
return (list_index(list, element) != -1);
}
bool list_empty(list_t* list)
{
return (list->length == 0);
}
beginner c reinventing-the-wheel
beginner c reinventing-the-wheel
edited 42 mins ago
Reinderien
3,653721
3,653721
asked 6 hours ago
Aidenhjj
1,3712516
1,3712516
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
You error on missing function pointers when you try and use them. You should error out when you create the list.
Don't printf in library functions, even to stderr.
uint16_t
only allows 65k elements, this is really tiny for a list.
You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.
There is no way to index into the list or iterate over it.
add a comment |
Consider using restrict
...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.
Use a define
instead of a variable
This:
extern const uint16_t default_capacity;
isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define
in your header will fix this.
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
You error on missing function pointers when you try and use them. You should error out when you create the list.
Don't printf in library functions, even to stderr.
uint16_t
only allows 65k elements, this is really tiny for a list.
You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.
There is no way to index into the list or iterate over it.
add a comment |
You error on missing function pointers when you try and use them. You should error out when you create the list.
Don't printf in library functions, even to stderr.
uint16_t
only allows 65k elements, this is really tiny for a list.
You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.
There is no way to index into the list or iterate over it.
add a comment |
You error on missing function pointers when you try and use them. You should error out when you create the list.
Don't printf in library functions, even to stderr.
uint16_t
only allows 65k elements, this is really tiny for a list.
You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.
There is no way to index into the list or iterate over it.
You error on missing function pointers when you try and use them. You should error out when you create the list.
Don't printf in library functions, even to stderr.
uint16_t
only allows 65k elements, this is really tiny for a list.
You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.
There is no way to index into the list or iterate over it.
answered 2 hours ago
ratchet freak
11.6k1341
11.6k1341
add a comment |
add a comment |
Consider using restrict
...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.
Use a define
instead of a variable
This:
extern const uint16_t default_capacity;
isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define
in your header will fix this.
add a comment |
Consider using restrict
...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.
Use a define
instead of a variable
This:
extern const uint16_t default_capacity;
isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define
in your header will fix this.
add a comment |
Consider using restrict
...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.
Use a define
instead of a variable
This:
extern const uint16_t default_capacity;
isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define
in your header will fix this.
Consider using restrict
...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.
Use a define
instead of a variable
This:
extern const uint16_t default_capacity;
isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define
in your header will fix this.
answered 28 mins ago
Reinderien
3,653721
3,653721
add a comment |
add a comment |
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