List implementation in C












2














I tried to implement a Python-esque list in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.



Header



#ifndef __TYPE_LIST_H__
#define __TYPE_LIST_H__

/* Generic list implementation for holding a set of pointers to a type
(has to be consistently handled by the element_match and element_delete
functions)
*/

typedef struct list_s list_t;

#include <stdbool.h>
#include <stdint.h>

extern const uint16_t default_capacity;

list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element));

void list_delete(list_t* list);

bool list_append(list_t* list, void* element);
void* list_pop(list_t* list);
bool list_remove(list_t* list, void* element);
int16_t list_index(list_t* list, void* element);
bool list_contains(list_t* list, void* element);
bool list_empty(list_t* list);

#endif


Source



#include <type/list.h>
#include <stdio.h>
#include <stdlib.h>

const uint16_t default_capacity = 256;

struct list_s
{
uint16_t length;
uint16_t capacity;
void** elements;
bool (*element_match )(const void* a, const void* b);
void (*element_delete)(void* element);
};

list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element))
{
list_t* list = (list_t*) malloc(sizeof(list_t));
if (!list) return NULL;

if (!initial_capacity) {
initial_capacity = default_capacity;
}

list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
if (!list->elements) return NULL;

list->length = 0;
list->capacity = initial_capacity;
list->element_match = element_match;
list->element_delete = element_delete;

return list;
}

void list_delete(list_t* list)
{
if (!list) return;

if (list->element_delete) {
unsigned i;
for (i = 0; i< list->length; i++) {
list->element_delete(list->elements[i]);
}
}
else {
fprintf(stderr, "WARNING: no element_delete specified");
}
free(list);
}

bool list_append(list_t* list, void* element)
{
if (!list || !element)
return false;
if (list->length >= list->capacity) {
// expand the elements array
list->capacity *= 2;
list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
if (!list->elements) {
return false;
}
}
list->length += 1;
list->elements[list->length] = element;
return true;
}

void* list_pop(list_t* list)
{
if (!list || list_empty(list)) {
return NULL;
}
void* element = list->elements[list->length];
list->elements[list->length] = NULL;
list->length -= 1;
return element;
}

bool list_remove(list_t* list, void* element)
{
if (!list || !list->element_match) {
return false;
}
unsigned i;
bool found = false;
for (i = 0; i < list->length; i++) {
if (!found && list->element_match(list->elements[i], element)) {
found = true;
list->length -= 1;
}
if (found) {
// shift all subsequent elements back one
list->elements[i] = list->elements[i + 1];
}
}
return found;
}

int16_t list_index(list_t* list, void* element)
{
int16_t i;
for (i = 0; i < list->length; i++) {
if (list->element_match(list->elements[i], element)) {
return i;
}
}
return -1;
}

bool list_contains(list_t* list, void* element) {
return (list_index(list, element) != -1);
}

bool list_empty(list_t* list)
{
return (list->length == 0);
}









share|improve this question





























    2














    I tried to implement a Python-esque list in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.



    Header



    #ifndef __TYPE_LIST_H__
    #define __TYPE_LIST_H__

    /* Generic list implementation for holding a set of pointers to a type
    (has to be consistently handled by the element_match and element_delete
    functions)
    */

    typedef struct list_s list_t;

    #include <stdbool.h>
    #include <stdint.h>

    extern const uint16_t default_capacity;

    list_t* list_create(
    uint16_t initial_capacity,
    bool (*element_match )(const void* a, const void* b),
    void (*element_delete)(void* element));

    void list_delete(list_t* list);

    bool list_append(list_t* list, void* element);
    void* list_pop(list_t* list);
    bool list_remove(list_t* list, void* element);
    int16_t list_index(list_t* list, void* element);
    bool list_contains(list_t* list, void* element);
    bool list_empty(list_t* list);

    #endif


    Source



    #include <type/list.h>
    #include <stdio.h>
    #include <stdlib.h>

    const uint16_t default_capacity = 256;

    struct list_s
    {
    uint16_t length;
    uint16_t capacity;
    void** elements;
    bool (*element_match )(const void* a, const void* b);
    void (*element_delete)(void* element);
    };

    list_t* list_create(
    uint16_t initial_capacity,
    bool (*element_match )(const void* a, const void* b),
    void (*element_delete)(void* element))
    {
    list_t* list = (list_t*) malloc(sizeof(list_t));
    if (!list) return NULL;

    if (!initial_capacity) {
    initial_capacity = default_capacity;
    }

    list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
    if (!list->elements) return NULL;

    list->length = 0;
    list->capacity = initial_capacity;
    list->element_match = element_match;
    list->element_delete = element_delete;

    return list;
    }

    void list_delete(list_t* list)
    {
    if (!list) return;

    if (list->element_delete) {
    unsigned i;
    for (i = 0; i< list->length; i++) {
    list->element_delete(list->elements[i]);
    }
    }
    else {
    fprintf(stderr, "WARNING: no element_delete specified");
    }
    free(list);
    }

    bool list_append(list_t* list, void* element)
    {
    if (!list || !element)
    return false;
    if (list->length >= list->capacity) {
    // expand the elements array
    list->capacity *= 2;
    list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
    if (!list->elements) {
    return false;
    }
    }
    list->length += 1;
    list->elements[list->length] = element;
    return true;
    }

    void* list_pop(list_t* list)
    {
    if (!list || list_empty(list)) {
    return NULL;
    }
    void* element = list->elements[list->length];
    list->elements[list->length] = NULL;
    list->length -= 1;
    return element;
    }

    bool list_remove(list_t* list, void* element)
    {
    if (!list || !list->element_match) {
    return false;
    }
    unsigned i;
    bool found = false;
    for (i = 0; i < list->length; i++) {
    if (!found && list->element_match(list->elements[i], element)) {
    found = true;
    list->length -= 1;
    }
    if (found) {
    // shift all subsequent elements back one
    list->elements[i] = list->elements[i + 1];
    }
    }
    return found;
    }

    int16_t list_index(list_t* list, void* element)
    {
    int16_t i;
    for (i = 0; i < list->length; i++) {
    if (list->element_match(list->elements[i], element)) {
    return i;
    }
    }
    return -1;
    }

    bool list_contains(list_t* list, void* element) {
    return (list_index(list, element) != -1);
    }

    bool list_empty(list_t* list)
    {
    return (list->length == 0);
    }









    share|improve this question



























      2












      2








      2







      I tried to implement a Python-esque list in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.



      Header



      #ifndef __TYPE_LIST_H__
      #define __TYPE_LIST_H__

      /* Generic list implementation for holding a set of pointers to a type
      (has to be consistently handled by the element_match and element_delete
      functions)
      */

      typedef struct list_s list_t;

      #include <stdbool.h>
      #include <stdint.h>

      extern const uint16_t default_capacity;

      list_t* list_create(
      uint16_t initial_capacity,
      bool (*element_match )(const void* a, const void* b),
      void (*element_delete)(void* element));

      void list_delete(list_t* list);

      bool list_append(list_t* list, void* element);
      void* list_pop(list_t* list);
      bool list_remove(list_t* list, void* element);
      int16_t list_index(list_t* list, void* element);
      bool list_contains(list_t* list, void* element);
      bool list_empty(list_t* list);

      #endif


      Source



      #include <type/list.h>
      #include <stdio.h>
      #include <stdlib.h>

      const uint16_t default_capacity = 256;

      struct list_s
      {
      uint16_t length;
      uint16_t capacity;
      void** elements;
      bool (*element_match )(const void* a, const void* b);
      void (*element_delete)(void* element);
      };

      list_t* list_create(
      uint16_t initial_capacity,
      bool (*element_match )(const void* a, const void* b),
      void (*element_delete)(void* element))
      {
      list_t* list = (list_t*) malloc(sizeof(list_t));
      if (!list) return NULL;

      if (!initial_capacity) {
      initial_capacity = default_capacity;
      }

      list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
      if (!list->elements) return NULL;

      list->length = 0;
      list->capacity = initial_capacity;
      list->element_match = element_match;
      list->element_delete = element_delete;

      return list;
      }

      void list_delete(list_t* list)
      {
      if (!list) return;

      if (list->element_delete) {
      unsigned i;
      for (i = 0; i< list->length; i++) {
      list->element_delete(list->elements[i]);
      }
      }
      else {
      fprintf(stderr, "WARNING: no element_delete specified");
      }
      free(list);
      }

      bool list_append(list_t* list, void* element)
      {
      if (!list || !element)
      return false;
      if (list->length >= list->capacity) {
      // expand the elements array
      list->capacity *= 2;
      list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
      if (!list->elements) {
      return false;
      }
      }
      list->length += 1;
      list->elements[list->length] = element;
      return true;
      }

      void* list_pop(list_t* list)
      {
      if (!list || list_empty(list)) {
      return NULL;
      }
      void* element = list->elements[list->length];
      list->elements[list->length] = NULL;
      list->length -= 1;
      return element;
      }

      bool list_remove(list_t* list, void* element)
      {
      if (!list || !list->element_match) {
      return false;
      }
      unsigned i;
      bool found = false;
      for (i = 0; i < list->length; i++) {
      if (!found && list->element_match(list->elements[i], element)) {
      found = true;
      list->length -= 1;
      }
      if (found) {
      // shift all subsequent elements back one
      list->elements[i] = list->elements[i + 1];
      }
      }
      return found;
      }

      int16_t list_index(list_t* list, void* element)
      {
      int16_t i;
      for (i = 0; i < list->length; i++) {
      if (list->element_match(list->elements[i], element)) {
      return i;
      }
      }
      return -1;
      }

      bool list_contains(list_t* list, void* element) {
      return (list_index(list, element) != -1);
      }

      bool list_empty(list_t* list)
      {
      return (list->length == 0);
      }









      share|improve this question















      I tried to implement a Python-esque list in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.



      Header



      #ifndef __TYPE_LIST_H__
      #define __TYPE_LIST_H__

      /* Generic list implementation for holding a set of pointers to a type
      (has to be consistently handled by the element_match and element_delete
      functions)
      */

      typedef struct list_s list_t;

      #include <stdbool.h>
      #include <stdint.h>

      extern const uint16_t default_capacity;

      list_t* list_create(
      uint16_t initial_capacity,
      bool (*element_match )(const void* a, const void* b),
      void (*element_delete)(void* element));

      void list_delete(list_t* list);

      bool list_append(list_t* list, void* element);
      void* list_pop(list_t* list);
      bool list_remove(list_t* list, void* element);
      int16_t list_index(list_t* list, void* element);
      bool list_contains(list_t* list, void* element);
      bool list_empty(list_t* list);

      #endif


      Source



      #include <type/list.h>
      #include <stdio.h>
      #include <stdlib.h>

      const uint16_t default_capacity = 256;

      struct list_s
      {
      uint16_t length;
      uint16_t capacity;
      void** elements;
      bool (*element_match )(const void* a, const void* b);
      void (*element_delete)(void* element);
      };

      list_t* list_create(
      uint16_t initial_capacity,
      bool (*element_match )(const void* a, const void* b),
      void (*element_delete)(void* element))
      {
      list_t* list = (list_t*) malloc(sizeof(list_t));
      if (!list) return NULL;

      if (!initial_capacity) {
      initial_capacity = default_capacity;
      }

      list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
      if (!list->elements) return NULL;

      list->length = 0;
      list->capacity = initial_capacity;
      list->element_match = element_match;
      list->element_delete = element_delete;

      return list;
      }

      void list_delete(list_t* list)
      {
      if (!list) return;

      if (list->element_delete) {
      unsigned i;
      for (i = 0; i< list->length; i++) {
      list->element_delete(list->elements[i]);
      }
      }
      else {
      fprintf(stderr, "WARNING: no element_delete specified");
      }
      free(list);
      }

      bool list_append(list_t* list, void* element)
      {
      if (!list || !element)
      return false;
      if (list->length >= list->capacity) {
      // expand the elements array
      list->capacity *= 2;
      list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
      if (!list->elements) {
      return false;
      }
      }
      list->length += 1;
      list->elements[list->length] = element;
      return true;
      }

      void* list_pop(list_t* list)
      {
      if (!list || list_empty(list)) {
      return NULL;
      }
      void* element = list->elements[list->length];
      list->elements[list->length] = NULL;
      list->length -= 1;
      return element;
      }

      bool list_remove(list_t* list, void* element)
      {
      if (!list || !list->element_match) {
      return false;
      }
      unsigned i;
      bool found = false;
      for (i = 0; i < list->length; i++) {
      if (!found && list->element_match(list->elements[i], element)) {
      found = true;
      list->length -= 1;
      }
      if (found) {
      // shift all subsequent elements back one
      list->elements[i] = list->elements[i + 1];
      }
      }
      return found;
      }

      int16_t list_index(list_t* list, void* element)
      {
      int16_t i;
      for (i = 0; i < list->length; i++) {
      if (list->element_match(list->elements[i], element)) {
      return i;
      }
      }
      return -1;
      }

      bool list_contains(list_t* list, void* element) {
      return (list_index(list, element) != -1);
      }

      bool list_empty(list_t* list)
      {
      return (list->length == 0);
      }






      beginner c reinventing-the-wheel






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 42 mins ago









      Reinderien

      3,653721




      3,653721










      asked 6 hours ago









      Aidenhjj

      1,3712516




      1,3712516






















          2 Answers
          2






          active

          oldest

          votes


















          2














          You error on missing function pointers when you try and use them. You should error out when you create the list.



          Don't printf in library functions, even to stderr.



          uint16_t only allows 65k elements, this is really tiny for a list.



          You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



          There is no way to index into the list or iterate over it.






          share|improve this answer





























            2














            Consider using restrict



            ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



            Use a define instead of a variable



            This:



            extern const uint16_t default_capacity;


            isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.






            share|improve this answer





















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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              2














              You error on missing function pointers when you try and use them. You should error out when you create the list.



              Don't printf in library functions, even to stderr.



              uint16_t only allows 65k elements, this is really tiny for a list.



              You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



              There is no way to index into the list or iterate over it.






              share|improve this answer


























                2














                You error on missing function pointers when you try and use them. You should error out when you create the list.



                Don't printf in library functions, even to stderr.



                uint16_t only allows 65k elements, this is really tiny for a list.



                You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



                There is no way to index into the list or iterate over it.






                share|improve this answer
























                  2












                  2








                  2






                  You error on missing function pointers when you try and use them. You should error out when you create the list.



                  Don't printf in library functions, even to stderr.



                  uint16_t only allows 65k elements, this is really tiny for a list.



                  You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



                  There is no way to index into the list or iterate over it.






                  share|improve this answer












                  You error on missing function pointers when you try and use them. You should error out when you create the list.



                  Don't printf in library functions, even to stderr.



                  uint16_t only allows 65k elements, this is really tiny for a list.



                  You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



                  There is no way to index into the list or iterate over it.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 2 hours ago









                  ratchet freak

                  11.6k1341




                  11.6k1341

























                      2














                      Consider using restrict



                      ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



                      Use a define instead of a variable



                      This:



                      extern const uint16_t default_capacity;


                      isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.






                      share|improve this answer


























                        2














                        Consider using restrict



                        ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



                        Use a define instead of a variable



                        This:



                        extern const uint16_t default_capacity;


                        isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.






                        share|improve this answer
























                          2












                          2








                          2






                          Consider using restrict



                          ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



                          Use a define instead of a variable



                          This:



                          extern const uint16_t default_capacity;


                          isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.






                          share|improve this answer












                          Consider using restrict



                          ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



                          Use a define instead of a variable



                          This:



                          extern const uint16_t default_capacity;


                          isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 28 mins ago









                          Reinderien

                          3,653721




                          3,653721






























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