How can I develop my character's background when I know nothing of the game's lore and want to avoid...
This is a tricky one, and I may be painting myself into a corner in which case please feel free to tell me so in an answer but please also provide advice on how to get out whilst disturbing as little paint as possible!
I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. I love detail so I'm attempting to tie it all into her class, her stats, her race, everything but I'm new to the game and I don't want to learn too much about the in game universe that will ruin surprises / locations / plot points / trivia that will likely be revealed in game (or in games to come).
For me, learning about the in game universe organically (as opposed to reading about it outside of the game) is one of the huge aspects of my enjoyments, and I don't want to spoil that.
How can I tie my character's background into a game I know little about?
I've deliberately left out the game details as I think advice could be system agnostic, and I've left out specifics of the detail I've allowed myself to learn out-of-game so far as I feel answers that give the minimum possible would be of more help to more people (who can then make their own concessions).
However, if it aids your answer: I am playing DnD5e, I've allowed myself a map of Faerün (although I am not looking up any of the places named on the map) I'm trying to tie in the loss of my orc father in a war (what war? where? I've selected a place but can I really make up my own war?) and I'm claiming I learn Dwarven and Elvish on route to find him (as a result of a chance encounter with some Elves at Location X, but what if there is no way Elves could make their way to Location X, in fact Location X's one defining characteristic is that it has never had Elves in it ever!).
dnd-5e character-creation lore background
New contributor
add a comment |
This is a tricky one, and I may be painting myself into a corner in which case please feel free to tell me so in an answer but please also provide advice on how to get out whilst disturbing as little paint as possible!
I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. I love detail so I'm attempting to tie it all into her class, her stats, her race, everything but I'm new to the game and I don't want to learn too much about the in game universe that will ruin surprises / locations / plot points / trivia that will likely be revealed in game (or in games to come).
For me, learning about the in game universe organically (as opposed to reading about it outside of the game) is one of the huge aspects of my enjoyments, and I don't want to spoil that.
How can I tie my character's background into a game I know little about?
I've deliberately left out the game details as I think advice could be system agnostic, and I've left out specifics of the detail I've allowed myself to learn out-of-game so far as I feel answers that give the minimum possible would be of more help to more people (who can then make their own concessions).
However, if it aids your answer: I am playing DnD5e, I've allowed myself a map of Faerün (although I am not looking up any of the places named on the map) I'm trying to tie in the loss of my orc father in a war (what war? where? I've selected a place but can I really make up my own war?) and I'm claiming I learn Dwarven and Elvish on route to find him (as a result of a chance encounter with some Elves at Location X, but what if there is no way Elves could make their way to Location X, in fact Location X's one defining characteristic is that it has never had Elves in it ever!).
dnd-5e character-creation lore background
New contributor
1
This is an excellent question, and I think you're right in seeking a generally applicable answer. I'm just a bit confused about this sentence: "I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. " To be clear, this is your first time playing this game system, you have played 5 sessions so far, and you are just now creating your character. Correct?
– Pink Sweetener
7 hours ago
5
@PinkSweetener - Almost but not quite, this is my first time playing DnD however I created the character after session 0, at that point I knew she was / is a half-orc Ranger with poor charisma raised by her mother. It is only now, 5 sessions in, that I've had a chance (due to real life time constraints) to put more effort into her background and explain WHY she is a half-orc Ranger with poor charisma raised by her mother. Make sense? And thanks for the kudos, appreciated!
– RyanfaeScotland
7 hours ago
add a comment |
This is a tricky one, and I may be painting myself into a corner in which case please feel free to tell me so in an answer but please also provide advice on how to get out whilst disturbing as little paint as possible!
I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. I love detail so I'm attempting to tie it all into her class, her stats, her race, everything but I'm new to the game and I don't want to learn too much about the in game universe that will ruin surprises / locations / plot points / trivia that will likely be revealed in game (or in games to come).
For me, learning about the in game universe organically (as opposed to reading about it outside of the game) is one of the huge aspects of my enjoyments, and I don't want to spoil that.
How can I tie my character's background into a game I know little about?
I've deliberately left out the game details as I think advice could be system agnostic, and I've left out specifics of the detail I've allowed myself to learn out-of-game so far as I feel answers that give the minimum possible would be of more help to more people (who can then make their own concessions).
However, if it aids your answer: I am playing DnD5e, I've allowed myself a map of Faerün (although I am not looking up any of the places named on the map) I'm trying to tie in the loss of my orc father in a war (what war? where? I've selected a place but can I really make up my own war?) and I'm claiming I learn Dwarven and Elvish on route to find him (as a result of a chance encounter with some Elves at Location X, but what if there is no way Elves could make their way to Location X, in fact Location X's one defining characteristic is that it has never had Elves in it ever!).
dnd-5e character-creation lore background
New contributor
This is a tricky one, and I may be painting myself into a corner in which case please feel free to tell me so in an answer but please also provide advice on how to get out whilst disturbing as little paint as possible!
I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. I love detail so I'm attempting to tie it all into her class, her stats, her race, everything but I'm new to the game and I don't want to learn too much about the in game universe that will ruin surprises / locations / plot points / trivia that will likely be revealed in game (or in games to come).
For me, learning about the in game universe organically (as opposed to reading about it outside of the game) is one of the huge aspects of my enjoyments, and I don't want to spoil that.
How can I tie my character's background into a game I know little about?
I've deliberately left out the game details as I think advice could be system agnostic, and I've left out specifics of the detail I've allowed myself to learn out-of-game so far as I feel answers that give the minimum possible would be of more help to more people (who can then make their own concessions).
However, if it aids your answer: I am playing DnD5e, I've allowed myself a map of Faerün (although I am not looking up any of the places named on the map) I'm trying to tie in the loss of my orc father in a war (what war? where? I've selected a place but can I really make up my own war?) and I'm claiming I learn Dwarven and Elvish on route to find him (as a result of a chance encounter with some Elves at Location X, but what if there is no way Elves could make their way to Location X, in fact Location X's one defining characteristic is that it has never had Elves in it ever!).
dnd-5e character-creation lore background
dnd-5e character-creation lore background
New contributor
New contributor
edited 2 hours ago
V2Blast
19.7k356121
19.7k356121
New contributor
asked 8 hours ago
RyanfaeScotland
1636
1636
New contributor
New contributor
1
This is an excellent question, and I think you're right in seeking a generally applicable answer. I'm just a bit confused about this sentence: "I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. " To be clear, this is your first time playing this game system, you have played 5 sessions so far, and you are just now creating your character. Correct?
– Pink Sweetener
7 hours ago
5
@PinkSweetener - Almost but not quite, this is my first time playing DnD however I created the character after session 0, at that point I knew she was / is a half-orc Ranger with poor charisma raised by her mother. It is only now, 5 sessions in, that I've had a chance (due to real life time constraints) to put more effort into her background and explain WHY she is a half-orc Ranger with poor charisma raised by her mother. Make sense? And thanks for the kudos, appreciated!
– RyanfaeScotland
7 hours ago
add a comment |
1
This is an excellent question, and I think you're right in seeking a generally applicable answer. I'm just a bit confused about this sentence: "I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. " To be clear, this is your first time playing this game system, you have played 5 sessions so far, and you are just now creating your character. Correct?
– Pink Sweetener
7 hours ago
5
@PinkSweetener - Almost but not quite, this is my first time playing DnD however I created the character after session 0, at that point I knew she was / is a half-orc Ranger with poor charisma raised by her mother. It is only now, 5 sessions in, that I've had a chance (due to real life time constraints) to put more effort into her background and explain WHY she is a half-orc Ranger with poor charisma raised by her mother. Make sense? And thanks for the kudos, appreciated!
– RyanfaeScotland
7 hours ago
1
1
This is an excellent question, and I think you're right in seeking a generally applicable answer. I'm just a bit confused about this sentence: "I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. " To be clear, this is your first time playing this game system, you have played 5 sessions so far, and you are just now creating your character. Correct?
– Pink Sweetener
7 hours ago
This is an excellent question, and I think you're right in seeking a generally applicable answer. I'm just a bit confused about this sentence: "I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. " To be clear, this is your first time playing this game system, you have played 5 sessions so far, and you are just now creating your character. Correct?
– Pink Sweetener
7 hours ago
5
5
@PinkSweetener - Almost but not quite, this is my first time playing DnD however I created the character after session 0, at that point I knew she was / is a half-orc Ranger with poor charisma raised by her mother. It is only now, 5 sessions in, that I've had a chance (due to real life time constraints) to put more effort into her background and explain WHY she is a half-orc Ranger with poor charisma raised by her mother. Make sense? And thanks for the kudos, appreciated!
– RyanfaeScotland
7 hours ago
@PinkSweetener - Almost but not quite, this is my first time playing DnD however I created the character after session 0, at that point I knew she was / is a half-orc Ranger with poor charisma raised by her mother. It is only now, 5 sessions in, that I've had a chance (due to real life time constraints) to put more effort into her background and explain WHY she is a half-orc Ranger with poor charisma raised by her mother. Make sense? And thanks for the kudos, appreciated!
– RyanfaeScotland
7 hours ago
add a comment |
4 Answers
4
active
oldest
votes
It's time to talk to your DM. You clearly have ideas about the general shape of your backstory, but you need to know some things that "everyone in the setting knows" and you need names, places and dates that don't conflict with the setting's plots, or the DM's own ideas for their campaign.
Working with you on this is worthwhile for the DM, because it means they can reveal things in the course of play that "your character has known for a long time," but become significant in the light of campaign events. They can also have events that tie into your backstory, but they should not have too many of those, nor drive the plot by them, because it will make you feel like their puppet, rather than a contributor in your own right.
Thanks John, I've a great DM who I'm sure would be happy to help. From what I've gathered so far he's also very open to 'swaying the plot' towards the player if that is what they like (i.e. I am welcome to provide as many hooks as I like, he might not pull on everything but he'll certainly happily indulge in a few!). I've considered talking to him but haven't so far as I don't want to burden him too much, and I resisted mentioning this as I didn't want to place too many restrictions on possible solutions. I'll be watching the votes on this one. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
Work with your GM
The key thing is to work with your GM to determine how you should be linked to certain things and how much you and your character should know. This can be an ongoing conversation and your background can change and grow in depth as the story develops. If you like you can think of those additions to your background story as akin to a literary flashback.
Your character likely knows a bit of setting lore and you should too.
You mentioned you want to avoid spoilers, and to a certain extent that is a good thing, but remember that in most scenarios your character will know a fair bit of the lore of their world and will likely know their own personal history.
There are of course exceptions to that. A pseudo-medieval peasant may actually know very little of what is going on 20 miles away and what they do know may be exaggerated. But in most games the PCs are assumed to be more competent than that and are generally in some way special. Also, even an illiterate psuedo-medieval peasant that has never traveled will know his own hometown.
In short, as long as you aren't delving into spoilers about your specific campaign, a certain amount of background knowledge is likely to be expected and helpful. Again, you can work with your GM on the details.
Have your character be a recent arrival.
Again work with your GM, but more specifically, one of the easiest ways to flesh out a background without worrying about spoilers is to have your character be a recent arrival to the region where most of the action will take place. Then you can detail all kinds of adventures for your character before the start of the game without worrying about interfering with the GM's plans because they all happened over there. The GM might then decide to have some of those loose ends follow you, but that will be the GMs call. The GM is equally free to leave them all as the way your character discusses his own history.
Excellent advice TimothyAWiseman and your final point is very much what I've tried to do so far by looking at the map! I picked a location close enough to our campaign that travelling to the campaign from it wasn't unfeasible, yet hopefully far enough away that I can be excused for knowing little / nothing about our setting. My biggest fear is that I'm making things up for this not-too-distant location that are completely out of lore. Your first point addresses this. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
Avoiding lore spoilers is a noble and desirable goal. Fortunately, D&D 5e (and many other game systems) facilitates this by segregating player resources from dungeon master resources. The racial descriptions in the PHB strike a very nice balance in information disclosure - enough to concoct an appropriate background, but not so much that the world becomes demystified (as might happen if you started reading through the Forgotten Realms wiki or a campaign setting book). As a baseline, of course you should read your own character's race page. In addition to this, if your character has had contact with other races it would be entirely appropriate for you to read the entries for those races as well. The information is vague enough that an outside observer of said race would reasonably know it.
For places and events, player resources are not going to be as useful. Some racial descriptions provide a few homeland names, but historical details are very sparse (likely by design, to avoid spoilers and overwhelming). This is where you need to speak with your DM, the ultimate keeper of the lore. Even if you are able to develop a background that meshes into existing lore all on your own, it's important to consult the DM to (a) make sure you have the lore right; prewritten lore is always subject to modification by the DM (b) make sure your background can be worked into the game narrative. The fastest way to do this is to tell throw the ball entirely in the DM's court: give them the rough template of your character and allow them to fill in the gaps. This has the great benefit of allowing the DM to more easily incorporate your background into the game narrative. Parents killed by a liche? Let the DM come up with the details of who that liche was; perhaps they can use a villain that they plan on introducing later. Born in a swamp? Let the DM pick the swamp; perhaps there's already a quest planned that will bring your party to a swampy area in the future. This all depends on the amount of work your DM wants to do, of course, and they might decide to kick the ball right back into your court. If that's the case, there's not much else you can do but make your background more generic. For example, instead of a famous war, your father dies in a routine skirmish.
"...your father dies in a routine skirmish." - Who said my father is dead. ;) Great advice Pink Sweetener, I'll take it onboard. FWITW I do have the PHB and have allowed myself to read it fairly unrestrictedly (I guess I assumed it wouldn't have anything too spoilery in it).
– RyanfaeScotland
7 hours ago
add a comment |
Appropriate Background Lore can help avoid spoilers
In most tabletop RPGs, your character is an experienced native of the game universe. This gives the DM lots of power in storytelling. If magic is rare in your universe and you encounter an adversary bedecked in glowing rings, you immediately know you're up against a real threat. But your character, and thus you, should know the general religious, cultural, and political background as well.
Consider James Bond type films, where avoiding spoilers to the villains' nefarious plots is definitely part of enjoying the movie. We still know an incredible amount of general background that lets the filmmaker get on with the story. The Prime Minister and the Pope are important people; North Korea is a dangerously unstable totalitarian regime; SPECTRE is the secret villain's club. Now transport that to a fantasy realm. If your DM has to pause the action to point out to you that the Steward of Gandar is the second most powerful person in the realm, it puts a spotlight on that NPC. "Oh, that guy must be important later!". Whereas if you and your character simply know the general background to the world, we don't get that effect.
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
RyanfaeScotland is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138230%2fhow-can-i-develop-my-characters-background-when-i-know-nothing-of-the-games-lo%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
It's time to talk to your DM. You clearly have ideas about the general shape of your backstory, but you need to know some things that "everyone in the setting knows" and you need names, places and dates that don't conflict with the setting's plots, or the DM's own ideas for their campaign.
Working with you on this is worthwhile for the DM, because it means they can reveal things in the course of play that "your character has known for a long time," but become significant in the light of campaign events. They can also have events that tie into your backstory, but they should not have too many of those, nor drive the plot by them, because it will make you feel like their puppet, rather than a contributor in your own right.
Thanks John, I've a great DM who I'm sure would be happy to help. From what I've gathered so far he's also very open to 'swaying the plot' towards the player if that is what they like (i.e. I am welcome to provide as many hooks as I like, he might not pull on everything but he'll certainly happily indulge in a few!). I've considered talking to him but haven't so far as I don't want to burden him too much, and I resisted mentioning this as I didn't want to place too many restrictions on possible solutions. I'll be watching the votes on this one. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
It's time to talk to your DM. You clearly have ideas about the general shape of your backstory, but you need to know some things that "everyone in the setting knows" and you need names, places and dates that don't conflict with the setting's plots, or the DM's own ideas for their campaign.
Working with you on this is worthwhile for the DM, because it means they can reveal things in the course of play that "your character has known for a long time," but become significant in the light of campaign events. They can also have events that tie into your backstory, but they should not have too many of those, nor drive the plot by them, because it will make you feel like their puppet, rather than a contributor in your own right.
Thanks John, I've a great DM who I'm sure would be happy to help. From what I've gathered so far he's also very open to 'swaying the plot' towards the player if that is what they like (i.e. I am welcome to provide as many hooks as I like, he might not pull on everything but he'll certainly happily indulge in a few!). I've considered talking to him but haven't so far as I don't want to burden him too much, and I resisted mentioning this as I didn't want to place too many restrictions on possible solutions. I'll be watching the votes on this one. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
It's time to talk to your DM. You clearly have ideas about the general shape of your backstory, but you need to know some things that "everyone in the setting knows" and you need names, places and dates that don't conflict with the setting's plots, or the DM's own ideas for their campaign.
Working with you on this is worthwhile for the DM, because it means they can reveal things in the course of play that "your character has known for a long time," but become significant in the light of campaign events. They can also have events that tie into your backstory, but they should not have too many of those, nor drive the plot by them, because it will make you feel like their puppet, rather than a contributor in your own right.
It's time to talk to your DM. You clearly have ideas about the general shape of your backstory, but you need to know some things that "everyone in the setting knows" and you need names, places and dates that don't conflict with the setting's plots, or the DM's own ideas for their campaign.
Working with you on this is worthwhile for the DM, because it means they can reveal things in the course of play that "your character has known for a long time," but become significant in the light of campaign events. They can also have events that tie into your backstory, but they should not have too many of those, nor drive the plot by them, because it will make you feel like their puppet, rather than a contributor in your own right.
answered 7 hours ago
John Dallman
10.3k12957
10.3k12957
Thanks John, I've a great DM who I'm sure would be happy to help. From what I've gathered so far he's also very open to 'swaying the plot' towards the player if that is what they like (i.e. I am welcome to provide as many hooks as I like, he might not pull on everything but he'll certainly happily indulge in a few!). I've considered talking to him but haven't so far as I don't want to burden him too much, and I resisted mentioning this as I didn't want to place too many restrictions on possible solutions. I'll be watching the votes on this one. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
Thanks John, I've a great DM who I'm sure would be happy to help. From what I've gathered so far he's also very open to 'swaying the plot' towards the player if that is what they like (i.e. I am welcome to provide as many hooks as I like, he might not pull on everything but he'll certainly happily indulge in a few!). I've considered talking to him but haven't so far as I don't want to burden him too much, and I resisted mentioning this as I didn't want to place too many restrictions on possible solutions. I'll be watching the votes on this one. Thanks!
– RyanfaeScotland
7 hours ago
Thanks John, I've a great DM who I'm sure would be happy to help. From what I've gathered so far he's also very open to 'swaying the plot' towards the player if that is what they like (i.e. I am welcome to provide as many hooks as I like, he might not pull on everything but he'll certainly happily indulge in a few!). I've considered talking to him but haven't so far as I don't want to burden him too much, and I resisted mentioning this as I didn't want to place too many restrictions on possible solutions. I'll be watching the votes on this one. Thanks!
– RyanfaeScotland
7 hours ago
Thanks John, I've a great DM who I'm sure would be happy to help. From what I've gathered so far he's also very open to 'swaying the plot' towards the player if that is what they like (i.e. I am welcome to provide as many hooks as I like, he might not pull on everything but he'll certainly happily indulge in a few!). I've considered talking to him but haven't so far as I don't want to burden him too much, and I resisted mentioning this as I didn't want to place too many restrictions on possible solutions. I'll be watching the votes on this one. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
Work with your GM
The key thing is to work with your GM to determine how you should be linked to certain things and how much you and your character should know. This can be an ongoing conversation and your background can change and grow in depth as the story develops. If you like you can think of those additions to your background story as akin to a literary flashback.
Your character likely knows a bit of setting lore and you should too.
You mentioned you want to avoid spoilers, and to a certain extent that is a good thing, but remember that in most scenarios your character will know a fair bit of the lore of their world and will likely know their own personal history.
There are of course exceptions to that. A pseudo-medieval peasant may actually know very little of what is going on 20 miles away and what they do know may be exaggerated. But in most games the PCs are assumed to be more competent than that and are generally in some way special. Also, even an illiterate psuedo-medieval peasant that has never traveled will know his own hometown.
In short, as long as you aren't delving into spoilers about your specific campaign, a certain amount of background knowledge is likely to be expected and helpful. Again, you can work with your GM on the details.
Have your character be a recent arrival.
Again work with your GM, but more specifically, one of the easiest ways to flesh out a background without worrying about spoilers is to have your character be a recent arrival to the region where most of the action will take place. Then you can detail all kinds of adventures for your character before the start of the game without worrying about interfering with the GM's plans because they all happened over there. The GM might then decide to have some of those loose ends follow you, but that will be the GMs call. The GM is equally free to leave them all as the way your character discusses his own history.
Excellent advice TimothyAWiseman and your final point is very much what I've tried to do so far by looking at the map! I picked a location close enough to our campaign that travelling to the campaign from it wasn't unfeasible, yet hopefully far enough away that I can be excused for knowing little / nothing about our setting. My biggest fear is that I'm making things up for this not-too-distant location that are completely out of lore. Your first point addresses this. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
Work with your GM
The key thing is to work with your GM to determine how you should be linked to certain things and how much you and your character should know. This can be an ongoing conversation and your background can change and grow in depth as the story develops. If you like you can think of those additions to your background story as akin to a literary flashback.
Your character likely knows a bit of setting lore and you should too.
You mentioned you want to avoid spoilers, and to a certain extent that is a good thing, but remember that in most scenarios your character will know a fair bit of the lore of their world and will likely know their own personal history.
There are of course exceptions to that. A pseudo-medieval peasant may actually know very little of what is going on 20 miles away and what they do know may be exaggerated. But in most games the PCs are assumed to be more competent than that and are generally in some way special. Also, even an illiterate psuedo-medieval peasant that has never traveled will know his own hometown.
In short, as long as you aren't delving into spoilers about your specific campaign, a certain amount of background knowledge is likely to be expected and helpful. Again, you can work with your GM on the details.
Have your character be a recent arrival.
Again work with your GM, but more specifically, one of the easiest ways to flesh out a background without worrying about spoilers is to have your character be a recent arrival to the region where most of the action will take place. Then you can detail all kinds of adventures for your character before the start of the game without worrying about interfering with the GM's plans because they all happened over there. The GM might then decide to have some of those loose ends follow you, but that will be the GMs call. The GM is equally free to leave them all as the way your character discusses his own history.
Excellent advice TimothyAWiseman and your final point is very much what I've tried to do so far by looking at the map! I picked a location close enough to our campaign that travelling to the campaign from it wasn't unfeasible, yet hopefully far enough away that I can be excused for knowing little / nothing about our setting. My biggest fear is that I'm making things up for this not-too-distant location that are completely out of lore. Your first point addresses this. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
Work with your GM
The key thing is to work with your GM to determine how you should be linked to certain things and how much you and your character should know. This can be an ongoing conversation and your background can change and grow in depth as the story develops. If you like you can think of those additions to your background story as akin to a literary flashback.
Your character likely knows a bit of setting lore and you should too.
You mentioned you want to avoid spoilers, and to a certain extent that is a good thing, but remember that in most scenarios your character will know a fair bit of the lore of their world and will likely know their own personal history.
There are of course exceptions to that. A pseudo-medieval peasant may actually know very little of what is going on 20 miles away and what they do know may be exaggerated. But in most games the PCs are assumed to be more competent than that and are generally in some way special. Also, even an illiterate psuedo-medieval peasant that has never traveled will know his own hometown.
In short, as long as you aren't delving into spoilers about your specific campaign, a certain amount of background knowledge is likely to be expected and helpful. Again, you can work with your GM on the details.
Have your character be a recent arrival.
Again work with your GM, but more specifically, one of the easiest ways to flesh out a background without worrying about spoilers is to have your character be a recent arrival to the region where most of the action will take place. Then you can detail all kinds of adventures for your character before the start of the game without worrying about interfering with the GM's plans because they all happened over there. The GM might then decide to have some of those loose ends follow you, but that will be the GMs call. The GM is equally free to leave them all as the way your character discusses his own history.
Work with your GM
The key thing is to work with your GM to determine how you should be linked to certain things and how much you and your character should know. This can be an ongoing conversation and your background can change and grow in depth as the story develops. If you like you can think of those additions to your background story as akin to a literary flashback.
Your character likely knows a bit of setting lore and you should too.
You mentioned you want to avoid spoilers, and to a certain extent that is a good thing, but remember that in most scenarios your character will know a fair bit of the lore of their world and will likely know their own personal history.
There are of course exceptions to that. A pseudo-medieval peasant may actually know very little of what is going on 20 miles away and what they do know may be exaggerated. But in most games the PCs are assumed to be more competent than that and are generally in some way special. Also, even an illiterate psuedo-medieval peasant that has never traveled will know his own hometown.
In short, as long as you aren't delving into spoilers about your specific campaign, a certain amount of background knowledge is likely to be expected and helpful. Again, you can work with your GM on the details.
Have your character be a recent arrival.
Again work with your GM, but more specifically, one of the easiest ways to flesh out a background without worrying about spoilers is to have your character be a recent arrival to the region where most of the action will take place. Then you can detail all kinds of adventures for your character before the start of the game without worrying about interfering with the GM's plans because they all happened over there. The GM might then decide to have some of those loose ends follow you, but that will be the GMs call. The GM is equally free to leave them all as the way your character discusses his own history.
answered 7 hours ago
TimothyAWiseman
17.3k23384
17.3k23384
Excellent advice TimothyAWiseman and your final point is very much what I've tried to do so far by looking at the map! I picked a location close enough to our campaign that travelling to the campaign from it wasn't unfeasible, yet hopefully far enough away that I can be excused for knowing little / nothing about our setting. My biggest fear is that I'm making things up for this not-too-distant location that are completely out of lore. Your first point addresses this. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
Excellent advice TimothyAWiseman and your final point is very much what I've tried to do so far by looking at the map! I picked a location close enough to our campaign that travelling to the campaign from it wasn't unfeasible, yet hopefully far enough away that I can be excused for knowing little / nothing about our setting. My biggest fear is that I'm making things up for this not-too-distant location that are completely out of lore. Your first point addresses this. Thanks!
– RyanfaeScotland
7 hours ago
Excellent advice TimothyAWiseman and your final point is very much what I've tried to do so far by looking at the map! I picked a location close enough to our campaign that travelling to the campaign from it wasn't unfeasible, yet hopefully far enough away that I can be excused for knowing little / nothing about our setting. My biggest fear is that I'm making things up for this not-too-distant location that are completely out of lore. Your first point addresses this. Thanks!
– RyanfaeScotland
7 hours ago
Excellent advice TimothyAWiseman and your final point is very much what I've tried to do so far by looking at the map! I picked a location close enough to our campaign that travelling to the campaign from it wasn't unfeasible, yet hopefully far enough away that I can be excused for knowing little / nothing about our setting. My biggest fear is that I'm making things up for this not-too-distant location that are completely out of lore. Your first point addresses this. Thanks!
– RyanfaeScotland
7 hours ago
add a comment |
Avoiding lore spoilers is a noble and desirable goal. Fortunately, D&D 5e (and many other game systems) facilitates this by segregating player resources from dungeon master resources. The racial descriptions in the PHB strike a very nice balance in information disclosure - enough to concoct an appropriate background, but not so much that the world becomes demystified (as might happen if you started reading through the Forgotten Realms wiki or a campaign setting book). As a baseline, of course you should read your own character's race page. In addition to this, if your character has had contact with other races it would be entirely appropriate for you to read the entries for those races as well. The information is vague enough that an outside observer of said race would reasonably know it.
For places and events, player resources are not going to be as useful. Some racial descriptions provide a few homeland names, but historical details are very sparse (likely by design, to avoid spoilers and overwhelming). This is where you need to speak with your DM, the ultimate keeper of the lore. Even if you are able to develop a background that meshes into existing lore all on your own, it's important to consult the DM to (a) make sure you have the lore right; prewritten lore is always subject to modification by the DM (b) make sure your background can be worked into the game narrative. The fastest way to do this is to tell throw the ball entirely in the DM's court: give them the rough template of your character and allow them to fill in the gaps. This has the great benefit of allowing the DM to more easily incorporate your background into the game narrative. Parents killed by a liche? Let the DM come up with the details of who that liche was; perhaps they can use a villain that they plan on introducing later. Born in a swamp? Let the DM pick the swamp; perhaps there's already a quest planned that will bring your party to a swampy area in the future. This all depends on the amount of work your DM wants to do, of course, and they might decide to kick the ball right back into your court. If that's the case, there's not much else you can do but make your background more generic. For example, instead of a famous war, your father dies in a routine skirmish.
"...your father dies in a routine skirmish." - Who said my father is dead. ;) Great advice Pink Sweetener, I'll take it onboard. FWITW I do have the PHB and have allowed myself to read it fairly unrestrictedly (I guess I assumed it wouldn't have anything too spoilery in it).
– RyanfaeScotland
7 hours ago
add a comment |
Avoiding lore spoilers is a noble and desirable goal. Fortunately, D&D 5e (and many other game systems) facilitates this by segregating player resources from dungeon master resources. The racial descriptions in the PHB strike a very nice balance in information disclosure - enough to concoct an appropriate background, but not so much that the world becomes demystified (as might happen if you started reading through the Forgotten Realms wiki or a campaign setting book). As a baseline, of course you should read your own character's race page. In addition to this, if your character has had contact with other races it would be entirely appropriate for you to read the entries for those races as well. The information is vague enough that an outside observer of said race would reasonably know it.
For places and events, player resources are not going to be as useful. Some racial descriptions provide a few homeland names, but historical details are very sparse (likely by design, to avoid spoilers and overwhelming). This is where you need to speak with your DM, the ultimate keeper of the lore. Even if you are able to develop a background that meshes into existing lore all on your own, it's important to consult the DM to (a) make sure you have the lore right; prewritten lore is always subject to modification by the DM (b) make sure your background can be worked into the game narrative. The fastest way to do this is to tell throw the ball entirely in the DM's court: give them the rough template of your character and allow them to fill in the gaps. This has the great benefit of allowing the DM to more easily incorporate your background into the game narrative. Parents killed by a liche? Let the DM come up with the details of who that liche was; perhaps they can use a villain that they plan on introducing later. Born in a swamp? Let the DM pick the swamp; perhaps there's already a quest planned that will bring your party to a swampy area in the future. This all depends on the amount of work your DM wants to do, of course, and they might decide to kick the ball right back into your court. If that's the case, there's not much else you can do but make your background more generic. For example, instead of a famous war, your father dies in a routine skirmish.
"...your father dies in a routine skirmish." - Who said my father is dead. ;) Great advice Pink Sweetener, I'll take it onboard. FWITW I do have the PHB and have allowed myself to read it fairly unrestrictedly (I guess I assumed it wouldn't have anything too spoilery in it).
– RyanfaeScotland
7 hours ago
add a comment |
Avoiding lore spoilers is a noble and desirable goal. Fortunately, D&D 5e (and many other game systems) facilitates this by segregating player resources from dungeon master resources. The racial descriptions in the PHB strike a very nice balance in information disclosure - enough to concoct an appropriate background, but not so much that the world becomes demystified (as might happen if you started reading through the Forgotten Realms wiki or a campaign setting book). As a baseline, of course you should read your own character's race page. In addition to this, if your character has had contact with other races it would be entirely appropriate for you to read the entries for those races as well. The information is vague enough that an outside observer of said race would reasonably know it.
For places and events, player resources are not going to be as useful. Some racial descriptions provide a few homeland names, but historical details are very sparse (likely by design, to avoid spoilers and overwhelming). This is where you need to speak with your DM, the ultimate keeper of the lore. Even if you are able to develop a background that meshes into existing lore all on your own, it's important to consult the DM to (a) make sure you have the lore right; prewritten lore is always subject to modification by the DM (b) make sure your background can be worked into the game narrative. The fastest way to do this is to tell throw the ball entirely in the DM's court: give them the rough template of your character and allow them to fill in the gaps. This has the great benefit of allowing the DM to more easily incorporate your background into the game narrative. Parents killed by a liche? Let the DM come up with the details of who that liche was; perhaps they can use a villain that they plan on introducing later. Born in a swamp? Let the DM pick the swamp; perhaps there's already a quest planned that will bring your party to a swampy area in the future. This all depends on the amount of work your DM wants to do, of course, and they might decide to kick the ball right back into your court. If that's the case, there's not much else you can do but make your background more generic. For example, instead of a famous war, your father dies in a routine skirmish.
Avoiding lore spoilers is a noble and desirable goal. Fortunately, D&D 5e (and many other game systems) facilitates this by segregating player resources from dungeon master resources. The racial descriptions in the PHB strike a very nice balance in information disclosure - enough to concoct an appropriate background, but not so much that the world becomes demystified (as might happen if you started reading through the Forgotten Realms wiki or a campaign setting book). As a baseline, of course you should read your own character's race page. In addition to this, if your character has had contact with other races it would be entirely appropriate for you to read the entries for those races as well. The information is vague enough that an outside observer of said race would reasonably know it.
For places and events, player resources are not going to be as useful. Some racial descriptions provide a few homeland names, but historical details are very sparse (likely by design, to avoid spoilers and overwhelming). This is where you need to speak with your DM, the ultimate keeper of the lore. Even if you are able to develop a background that meshes into existing lore all on your own, it's important to consult the DM to (a) make sure you have the lore right; prewritten lore is always subject to modification by the DM (b) make sure your background can be worked into the game narrative. The fastest way to do this is to tell throw the ball entirely in the DM's court: give them the rough template of your character and allow them to fill in the gaps. This has the great benefit of allowing the DM to more easily incorporate your background into the game narrative. Parents killed by a liche? Let the DM come up with the details of who that liche was; perhaps they can use a villain that they plan on introducing later. Born in a swamp? Let the DM pick the swamp; perhaps there's already a quest planned that will bring your party to a swampy area in the future. This all depends on the amount of work your DM wants to do, of course, and they might decide to kick the ball right back into your court. If that's the case, there's not much else you can do but make your background more generic. For example, instead of a famous war, your father dies in a routine skirmish.
answered 7 hours ago
Pink Sweetener
2,4141627
2,4141627
"...your father dies in a routine skirmish." - Who said my father is dead. ;) Great advice Pink Sweetener, I'll take it onboard. FWITW I do have the PHB and have allowed myself to read it fairly unrestrictedly (I guess I assumed it wouldn't have anything too spoilery in it).
– RyanfaeScotland
7 hours ago
add a comment |
"...your father dies in a routine skirmish." - Who said my father is dead. ;) Great advice Pink Sweetener, I'll take it onboard. FWITW I do have the PHB and have allowed myself to read it fairly unrestrictedly (I guess I assumed it wouldn't have anything too spoilery in it).
– RyanfaeScotland
7 hours ago
"...your father dies in a routine skirmish." - Who said my father is dead. ;) Great advice Pink Sweetener, I'll take it onboard. FWITW I do have the PHB and have allowed myself to read it fairly unrestrictedly (I guess I assumed it wouldn't have anything too spoilery in it).
– RyanfaeScotland
7 hours ago
"...your father dies in a routine skirmish." - Who said my father is dead. ;) Great advice Pink Sweetener, I'll take it onboard. FWITW I do have the PHB and have allowed myself to read it fairly unrestrictedly (I guess I assumed it wouldn't have anything too spoilery in it).
– RyanfaeScotland
7 hours ago
add a comment |
Appropriate Background Lore can help avoid spoilers
In most tabletop RPGs, your character is an experienced native of the game universe. This gives the DM lots of power in storytelling. If magic is rare in your universe and you encounter an adversary bedecked in glowing rings, you immediately know you're up against a real threat. But your character, and thus you, should know the general religious, cultural, and political background as well.
Consider James Bond type films, where avoiding spoilers to the villains' nefarious plots is definitely part of enjoying the movie. We still know an incredible amount of general background that lets the filmmaker get on with the story. The Prime Minister and the Pope are important people; North Korea is a dangerously unstable totalitarian regime; SPECTRE is the secret villain's club. Now transport that to a fantasy realm. If your DM has to pause the action to point out to you that the Steward of Gandar is the second most powerful person in the realm, it puts a spotlight on that NPC. "Oh, that guy must be important later!". Whereas if you and your character simply know the general background to the world, we don't get that effect.
add a comment |
Appropriate Background Lore can help avoid spoilers
In most tabletop RPGs, your character is an experienced native of the game universe. This gives the DM lots of power in storytelling. If magic is rare in your universe and you encounter an adversary bedecked in glowing rings, you immediately know you're up against a real threat. But your character, and thus you, should know the general religious, cultural, and political background as well.
Consider James Bond type films, where avoiding spoilers to the villains' nefarious plots is definitely part of enjoying the movie. We still know an incredible amount of general background that lets the filmmaker get on with the story. The Prime Minister and the Pope are important people; North Korea is a dangerously unstable totalitarian regime; SPECTRE is the secret villain's club. Now transport that to a fantasy realm. If your DM has to pause the action to point out to you that the Steward of Gandar is the second most powerful person in the realm, it puts a spotlight on that NPC. "Oh, that guy must be important later!". Whereas if you and your character simply know the general background to the world, we don't get that effect.
add a comment |
Appropriate Background Lore can help avoid spoilers
In most tabletop RPGs, your character is an experienced native of the game universe. This gives the DM lots of power in storytelling. If magic is rare in your universe and you encounter an adversary bedecked in glowing rings, you immediately know you're up against a real threat. But your character, and thus you, should know the general religious, cultural, and political background as well.
Consider James Bond type films, where avoiding spoilers to the villains' nefarious plots is definitely part of enjoying the movie. We still know an incredible amount of general background that lets the filmmaker get on with the story. The Prime Minister and the Pope are important people; North Korea is a dangerously unstable totalitarian regime; SPECTRE is the secret villain's club. Now transport that to a fantasy realm. If your DM has to pause the action to point out to you that the Steward of Gandar is the second most powerful person in the realm, it puts a spotlight on that NPC. "Oh, that guy must be important later!". Whereas if you and your character simply know the general background to the world, we don't get that effect.
Appropriate Background Lore can help avoid spoilers
In most tabletop RPGs, your character is an experienced native of the game universe. This gives the DM lots of power in storytelling. If magic is rare in your universe and you encounter an adversary bedecked in glowing rings, you immediately know you're up against a real threat. But your character, and thus you, should know the general religious, cultural, and political background as well.
Consider James Bond type films, where avoiding spoilers to the villains' nefarious plots is definitely part of enjoying the movie. We still know an incredible amount of general background that lets the filmmaker get on with the story. The Prime Minister and the Pope are important people; North Korea is a dangerously unstable totalitarian regime; SPECTRE is the secret villain's club. Now transport that to a fantasy realm. If your DM has to pause the action to point out to you that the Steward of Gandar is the second most powerful person in the realm, it puts a spotlight on that NPC. "Oh, that guy must be important later!". Whereas if you and your character simply know the general background to the world, we don't get that effect.
answered 5 hours ago
thegreatemu
1083
1083
add a comment |
add a comment |
RyanfaeScotland is a new contributor. Be nice, and check out our Code of Conduct.
RyanfaeScotland is a new contributor. Be nice, and check out our Code of Conduct.
RyanfaeScotland is a new contributor. Be nice, and check out our Code of Conduct.
RyanfaeScotland is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138230%2fhow-can-i-develop-my-characters-background-when-i-know-nothing-of-the-games-lo%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
This is an excellent question, and I think you're right in seeking a generally applicable answer. I'm just a bit confused about this sentence: "I'm 5 sessions into a new game I've never played before and I've started fleshing out my character's background. " To be clear, this is your first time playing this game system, you have played 5 sessions so far, and you are just now creating your character. Correct?
– Pink Sweetener
7 hours ago
5
@PinkSweetener - Almost but not quite, this is my first time playing DnD however I created the character after session 0, at that point I knew she was / is a half-orc Ranger with poor charisma raised by her mother. It is only now, 5 sessions in, that I've had a chance (due to real life time constraints) to put more effort into her background and explain WHY she is a half-orc Ranger with poor charisma raised by her mother. Make sense? And thanks for the kudos, appreciated!
– RyanfaeScotland
7 hours ago