Information concerning undocumented function “Region`Mesh`MeshNearestCellIndex[r ]”












1














I'm looking for further information of the undocumented function Region`Mesh`MeshNearestCellIndex[r] (Thanks to Henrik Schumacher!)



The function considers a meshregion r and detects the nearest cell to a given point. Trying to understand I look at a very simple triangle mesh in space:



pi={{0., 0., 0.303}, {1., -0.5, 0.09}, {0.7, 0.8, -0.233}, {0.,1., -0.584}, {-0.8, -0.7, -0.734}} 
Δi = {{1, 2, 3}, {1, 3, 4}, {1, 4, 5}, {1, 5, 2}};
r = MeshRegion[pi , Triangle[Δi]];
HighlightMesh[r, {Labeled[0, "Index"], Labeled[2, "Index"]}]


enter image description here



Now I want to evaluate the nearest cells of point 1



 Region`Mesh`MeshNearestCellIndex[r , pi[[1]] ]
(*{2, 1}*)


Expecting four possible cells as nearest neighbors MMA returns element #1.



My question:
How does MMA evaluate the priority of the possible cells? Thanks!










share|improve this question
























  • Can you read the DownValues? That’s the place to start if they’re available. If not we’re at the mercy of WRI developers or wherever one can find the function used in the source code.
    – b3m2a1
    3 hours ago










  • @b3m2a1 Nope, Needs["GeneralUtilities`"]; PrintDefinitions[Region`Mesh`MeshNearestCellIndex] returns Region`Mesh`MeshNearestCellIndex[___] := <<kernel function>>;...
    – Henrik Schumacher
    3 hours ago


















1














I'm looking for further information of the undocumented function Region`Mesh`MeshNearestCellIndex[r] (Thanks to Henrik Schumacher!)



The function considers a meshregion r and detects the nearest cell to a given point. Trying to understand I look at a very simple triangle mesh in space:



pi={{0., 0., 0.303}, {1., -0.5, 0.09}, {0.7, 0.8, -0.233}, {0.,1., -0.584}, {-0.8, -0.7, -0.734}} 
Δi = {{1, 2, 3}, {1, 3, 4}, {1, 4, 5}, {1, 5, 2}};
r = MeshRegion[pi , Triangle[Δi]];
HighlightMesh[r, {Labeled[0, "Index"], Labeled[2, "Index"]}]


enter image description here



Now I want to evaluate the nearest cells of point 1



 Region`Mesh`MeshNearestCellIndex[r , pi[[1]] ]
(*{2, 1}*)


Expecting four possible cells as nearest neighbors MMA returns element #1.



My question:
How does MMA evaluate the priority of the possible cells? Thanks!










share|improve this question
























  • Can you read the DownValues? That’s the place to start if they’re available. If not we’re at the mercy of WRI developers or wherever one can find the function used in the source code.
    – b3m2a1
    3 hours ago










  • @b3m2a1 Nope, Needs["GeneralUtilities`"]; PrintDefinitions[Region`Mesh`MeshNearestCellIndex] returns Region`Mesh`MeshNearestCellIndex[___] := <<kernel function>>;...
    – Henrik Schumacher
    3 hours ago
















1












1








1







I'm looking for further information of the undocumented function Region`Mesh`MeshNearestCellIndex[r] (Thanks to Henrik Schumacher!)



The function considers a meshregion r and detects the nearest cell to a given point. Trying to understand I look at a very simple triangle mesh in space:



pi={{0., 0., 0.303}, {1., -0.5, 0.09}, {0.7, 0.8, -0.233}, {0.,1., -0.584}, {-0.8, -0.7, -0.734}} 
Δi = {{1, 2, 3}, {1, 3, 4}, {1, 4, 5}, {1, 5, 2}};
r = MeshRegion[pi , Triangle[Δi]];
HighlightMesh[r, {Labeled[0, "Index"], Labeled[2, "Index"]}]


enter image description here



Now I want to evaluate the nearest cells of point 1



 Region`Mesh`MeshNearestCellIndex[r , pi[[1]] ]
(*{2, 1}*)


Expecting four possible cells as nearest neighbors MMA returns element #1.



My question:
How does MMA evaluate the priority of the possible cells? Thanks!










share|improve this question















I'm looking for further information of the undocumented function Region`Mesh`MeshNearestCellIndex[r] (Thanks to Henrik Schumacher!)



The function considers a meshregion r and detects the nearest cell to a given point. Trying to understand I look at a very simple triangle mesh in space:



pi={{0., 0., 0.303}, {1., -0.5, 0.09}, {0.7, 0.8, -0.233}, {0.,1., -0.584}, {-0.8, -0.7, -0.734}} 
Δi = {{1, 2, 3}, {1, 3, 4}, {1, 4, 5}, {1, 5, 2}};
r = MeshRegion[pi , Triangle[Δi]];
HighlightMesh[r, {Labeled[0, "Index"], Labeled[2, "Index"]}]


enter image description here



Now I want to evaluate the nearest cells of point 1



 Region`Mesh`MeshNearestCellIndex[r , pi[[1]] ]
(*{2, 1}*)


Expecting four possible cells as nearest neighbors MMA returns element #1.



My question:
How does MMA evaluate the priority of the possible cells? Thanks!







mesh meshfunction






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 3 hours ago









Henrik Schumacher

48.8k467139




48.8k467139










asked 4 hours ago









Ulrich Neumann

7,250515




7,250515












  • Can you read the DownValues? That’s the place to start if they’re available. If not we’re at the mercy of WRI developers or wherever one can find the function used in the source code.
    – b3m2a1
    3 hours ago










  • @b3m2a1 Nope, Needs["GeneralUtilities`"]; PrintDefinitions[Region`Mesh`MeshNearestCellIndex] returns Region`Mesh`MeshNearestCellIndex[___] := <<kernel function>>;...
    – Henrik Schumacher
    3 hours ago




















  • Can you read the DownValues? That’s the place to start if they’re available. If not we’re at the mercy of WRI developers or wherever one can find the function used in the source code.
    – b3m2a1
    3 hours ago










  • @b3m2a1 Nope, Needs["GeneralUtilities`"]; PrintDefinitions[Region`Mesh`MeshNearestCellIndex] returns Region`Mesh`MeshNearestCellIndex[___] := <<kernel function>>;...
    – Henrik Schumacher
    3 hours ago


















Can you read the DownValues? That’s the place to start if they’re available. If not we’re at the mercy of WRI developers or wherever one can find the function used in the source code.
– b3m2a1
3 hours ago




Can you read the DownValues? That’s the place to start if they’re available. If not we’re at the mercy of WRI developers or wherever one can find the function used in the source code.
– b3m2a1
3 hours ago












@b3m2a1 Nope, Needs["GeneralUtilities`"]; PrintDefinitions[Region`Mesh`MeshNearestCellIndex] returns Region`Mesh`MeshNearestCellIndex[___] := <<kernel function>>;...
– Henrik Schumacher
3 hours ago






@b3m2a1 Nope, Needs["GeneralUtilities`"]; PrintDefinitions[Region`Mesh`MeshNearestCellIndex] returns Region`Mesh`MeshNearestCellIndex[___] := <<kernel function>>;...
– Henrik Schumacher
3 hours ago












1 Answer
1






active

oldest

votes


















2














If I had to make a guess, I'd say Mathematica breaks ties by choosing the cell with the smallest index:



Δi = {{1, 3, 4}, {1, 2, 3}, {1, 4, 5}, {1, 5, 2}};
Table[
r = MeshRegion[pi, Triangle[Δi[[perm]]]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]]],
{perm, PermutationList /@ Permutations[Range[4]]}
]



{{2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}}




By the way, I just found out that you can also obtain the $n$ nearest cells as follows:



r = MeshRegion[pi, Triangle[Δi]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]], 10]



{{2, 1}, {2, 2}, {2, 3}, {2, 4}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}}




Apparently, superfluous cells obtain the index 0...



Oh, an apparently, there is also an operator version of the Region`Mesh`MeshNearestCellIndex, similarly as for Nearest:



cellfun = Region`Mesh`MeshNearestCellIndex[r];


enter image description here



cellfun[pi[[1]]]



{2, 2}







share|improve this answer























  • @ Henrik Thanks. Without the superfluous cells the ordering of the returned list seems to be arbitrary.
    – Ulrich Neumann
    3 hours ago













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1 Answer
1






active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









2














If I had to make a guess, I'd say Mathematica breaks ties by choosing the cell with the smallest index:



Δi = {{1, 3, 4}, {1, 2, 3}, {1, 4, 5}, {1, 5, 2}};
Table[
r = MeshRegion[pi, Triangle[Δi[[perm]]]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]]],
{perm, PermutationList /@ Permutations[Range[4]]}
]



{{2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}}




By the way, I just found out that you can also obtain the $n$ nearest cells as follows:



r = MeshRegion[pi, Triangle[Δi]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]], 10]



{{2, 1}, {2, 2}, {2, 3}, {2, 4}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}}




Apparently, superfluous cells obtain the index 0...



Oh, an apparently, there is also an operator version of the Region`Mesh`MeshNearestCellIndex, similarly as for Nearest:



cellfun = Region`Mesh`MeshNearestCellIndex[r];


enter image description here



cellfun[pi[[1]]]



{2, 2}







share|improve this answer























  • @ Henrik Thanks. Without the superfluous cells the ordering of the returned list seems to be arbitrary.
    – Ulrich Neumann
    3 hours ago


















2














If I had to make a guess, I'd say Mathematica breaks ties by choosing the cell with the smallest index:



Δi = {{1, 3, 4}, {1, 2, 3}, {1, 4, 5}, {1, 5, 2}};
Table[
r = MeshRegion[pi, Triangle[Δi[[perm]]]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]]],
{perm, PermutationList /@ Permutations[Range[4]]}
]



{{2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}}




By the way, I just found out that you can also obtain the $n$ nearest cells as follows:



r = MeshRegion[pi, Triangle[Δi]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]], 10]



{{2, 1}, {2, 2}, {2, 3}, {2, 4}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}}




Apparently, superfluous cells obtain the index 0...



Oh, an apparently, there is also an operator version of the Region`Mesh`MeshNearestCellIndex, similarly as for Nearest:



cellfun = Region`Mesh`MeshNearestCellIndex[r];


enter image description here



cellfun[pi[[1]]]



{2, 2}







share|improve this answer























  • @ Henrik Thanks. Without the superfluous cells the ordering of the returned list seems to be arbitrary.
    – Ulrich Neumann
    3 hours ago
















2












2








2






If I had to make a guess, I'd say Mathematica breaks ties by choosing the cell with the smallest index:



Δi = {{1, 3, 4}, {1, 2, 3}, {1, 4, 5}, {1, 5, 2}};
Table[
r = MeshRegion[pi, Triangle[Δi[[perm]]]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]]],
{perm, PermutationList /@ Permutations[Range[4]]}
]



{{2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}}




By the way, I just found out that you can also obtain the $n$ nearest cells as follows:



r = MeshRegion[pi, Triangle[Δi]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]], 10]



{{2, 1}, {2, 2}, {2, 3}, {2, 4}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}}




Apparently, superfluous cells obtain the index 0...



Oh, an apparently, there is also an operator version of the Region`Mesh`MeshNearestCellIndex, similarly as for Nearest:



cellfun = Region`Mesh`MeshNearestCellIndex[r];


enter image description here



cellfun[pi[[1]]]



{2, 2}







share|improve this answer














If I had to make a guess, I'd say Mathematica breaks ties by choosing the cell with the smallest index:



Δi = {{1, 3, 4}, {1, 2, 3}, {1, 4, 5}, {1, 5, 2}};
Table[
r = MeshRegion[pi, Triangle[Δi[[perm]]]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]]],
{perm, PermutationList /@ Permutations[Range[4]]}
]



{{2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}, {2, 1}}




By the way, I just found out that you can also obtain the $n$ nearest cells as follows:



r = MeshRegion[pi, Triangle[Δi]];
Region`Mesh`MeshNearestCellIndex[r, pi[[1]], 10]



{{2, 1}, {2, 2}, {2, 3}, {2, 4}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}, {2, 0}}




Apparently, superfluous cells obtain the index 0...



Oh, an apparently, there is also an operator version of the Region`Mesh`MeshNearestCellIndex, similarly as for Nearest:



cellfun = Region`Mesh`MeshNearestCellIndex[r];


enter image description here



cellfun[pi[[1]]]



{2, 2}








share|improve this answer














share|improve this answer



share|improve this answer








edited 3 hours ago

























answered 3 hours ago









Henrik Schumacher

48.8k467139




48.8k467139












  • @ Henrik Thanks. Without the superfluous cells the ordering of the returned list seems to be arbitrary.
    – Ulrich Neumann
    3 hours ago




















  • @ Henrik Thanks. Without the superfluous cells the ordering of the returned list seems to be arbitrary.
    – Ulrich Neumann
    3 hours ago


















@ Henrik Thanks. Without the superfluous cells the ordering of the returned list seems to be arbitrary.
– Ulrich Neumann
3 hours ago






@ Henrik Thanks. Without the superfluous cells the ordering of the returned list seems to be arbitrary.
– Ulrich Neumann
3 hours ago




















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