What can I do to help the players remember the rules?











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I have a group of players that I have been playing with for a while now. A couple of them have never played before so I understand that they will likely not remember a ton of the rules.



I've DMed for them from level 1 all the way to level 12 at this point (with sessions every week for about a year), and a couple of the players ask me every time what they add to an attack roll. I was wondering while not being a jerk about it are there any tips to help them with basic stuff like that?










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    How long in real-world time would you estimate you have been playing with the players that are an issue? Also, is it just a few particular rules that they always miss or do they basically not know any of them?
    – Rubiksmoose
    yesterday






  • 1




    Related, posed with a generic D&D scope; another which is 5e but a particularly thorny player.
    – nitsua60
    yesterday












  • Been playing everyweek for around a year. It's mostly things like attack rolls and things like tool checks.
    – Crebeble
    yesterday










  • Thanks for the ideas guys. I'll try it out and see if it works!
    – Crebeble
    yesterday

















up vote
19
down vote

favorite
2












I have a group of players that I have been playing with for a while now. A couple of them have never played before so I understand that they will likely not remember a ton of the rules.



I've DMed for them from level 1 all the way to level 12 at this point (with sessions every week for about a year), and a couple of the players ask me every time what they add to an attack roll. I was wondering while not being a jerk about it are there any tips to help them with basic stuff like that?










share|improve this question









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  • 1




    Welcome to RPG.se! If you have a minute please take our tour to learn more about how we operate. :)
    – Rubiksmoose
    yesterday






  • 1




    How long in real-world time would you estimate you have been playing with the players that are an issue? Also, is it just a few particular rules that they always miss or do they basically not know any of them?
    – Rubiksmoose
    yesterday






  • 1




    Related, posed with a generic D&D scope; another which is 5e but a particularly thorny player.
    – nitsua60
    yesterday












  • Been playing everyweek for around a year. It's mostly things like attack rolls and things like tool checks.
    – Crebeble
    yesterday










  • Thanks for the ideas guys. I'll try it out and see if it works!
    – Crebeble
    yesterday















up vote
19
down vote

favorite
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up vote
19
down vote

favorite
2






2





I have a group of players that I have been playing with for a while now. A couple of them have never played before so I understand that they will likely not remember a ton of the rules.



I've DMed for them from level 1 all the way to level 12 at this point (with sessions every week for about a year), and a couple of the players ask me every time what they add to an attack roll. I was wondering while not being a jerk about it are there any tips to help them with basic stuff like that?










share|improve this question









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Crebeble is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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I have a group of players that I have been playing with for a while now. A couple of them have never played before so I understand that they will likely not remember a ton of the rules.



I've DMed for them from level 1 all the way to level 12 at this point (with sessions every week for about a year), and a couple of the players ask me every time what they add to an attack roll. I was wondering while not being a jerk about it are there any tips to help them with basic stuff like that?







dnd-5e problem-players new-players






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edited yesterday









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asked yesterday









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  • 1




    Welcome to RPG.se! If you have a minute please take our tour to learn more about how we operate. :)
    – Rubiksmoose
    yesterday






  • 1




    How long in real-world time would you estimate you have been playing with the players that are an issue? Also, is it just a few particular rules that they always miss or do they basically not know any of them?
    – Rubiksmoose
    yesterday






  • 1




    Related, posed with a generic D&D scope; another which is 5e but a particularly thorny player.
    – nitsua60
    yesterday












  • Been playing everyweek for around a year. It's mostly things like attack rolls and things like tool checks.
    – Crebeble
    yesterday










  • Thanks for the ideas guys. I'll try it out and see if it works!
    – Crebeble
    yesterday
















  • 1




    Welcome to RPG.se! If you have a minute please take our tour to learn more about how we operate. :)
    – Rubiksmoose
    yesterday






  • 1




    How long in real-world time would you estimate you have been playing with the players that are an issue? Also, is it just a few particular rules that they always miss or do they basically not know any of them?
    – Rubiksmoose
    yesterday






  • 1




    Related, posed with a generic D&D scope; another which is 5e but a particularly thorny player.
    – nitsua60
    yesterday












  • Been playing everyweek for around a year. It's mostly things like attack rolls and things like tool checks.
    – Crebeble
    yesterday










  • Thanks for the ideas guys. I'll try it out and see if it works!
    – Crebeble
    yesterday










1




1




Welcome to RPG.se! If you have a minute please take our tour to learn more about how we operate. :)
– Rubiksmoose
yesterday




Welcome to RPG.se! If you have a minute please take our tour to learn more about how we operate. :)
– Rubiksmoose
yesterday




1




1




How long in real-world time would you estimate you have been playing with the players that are an issue? Also, is it just a few particular rules that they always miss or do they basically not know any of them?
– Rubiksmoose
yesterday




How long in real-world time would you estimate you have been playing with the players that are an issue? Also, is it just a few particular rules that they always miss or do they basically not know any of them?
– Rubiksmoose
yesterday




1




1




Related, posed with a generic D&D scope; another which is 5e but a particularly thorny player.
– nitsua60
yesterday






Related, posed with a generic D&D scope; another which is 5e but a particularly thorny player.
– nitsua60
yesterday














Been playing everyweek for around a year. It's mostly things like attack rolls and things like tool checks.
– Crebeble
yesterday




Been playing everyweek for around a year. It's mostly things like attack rolls and things like tool checks.
– Crebeble
yesterday












Thanks for the ideas guys. I'll try it out and see if it works!
– Crebeble
yesterday






Thanks for the ideas guys. I'll try it out and see if it works!
– Crebeble
yesterday












9 Answers
9






active

oldest

votes

















up vote
24
down vote



accepted










Be prepared to tutor them in the rules.



Much like video games have "tutorial" levels that are basically an exercise in playing the game, you will need to set up situations and encounters that are simple and actually walk them through the rules a few times before they can be expected to master them.



Make them accountable for knowing their own characters.



Characters in D&D have many special powers, spells and magic items that all have unique powers and uses in as many different situations that all have to be reconciled with each other. As a DM, you are responsible for adjudicating how these things act in concert, but the players should be able to tell you exactly what their powers and abilities are and how the work.



If a player looks to you every time to explain what their options are, what their attacks are, how to calculate their attack roll, it shows that they don't really know their character well enough. In these case, eventually you must push back and make them figure it out on their own. Like spoiled children, if you do it for them every time, they will never do it on their own.



You do not have to be a jerk to accomplish this, though you will potentially have to call out players at the table.



For Example:




GM: Ok, Warrior, it is your turn, what do you want to do?



Unprepared Warrior: I attack the nearest one... I rolled a 6.



GM: That is a miss...



Unprepared Warrior: Oh, wait I have to add my proficiency bonus...



GM: Ok, what is the total then?



Unprepared Warrior: Um, I don't know... *looks at you expectantly*



GM: Ok, we'll skip you while you figure it out. Moving on... Mage! It's your turn!




Guaranteed that after being skipped over a few times the unprepared player will write down their attack bonus!






share|improve this answer



















  • 2




    Given that they've been playing every week for a year, this answer doesn't seem applicable.
    – Miniman
    yesterday






  • 24




    @Miniman The length of time they have been playing is really irrelevant. They are comfortable where they are (game-knowledge wise) and they need to be made uncomfortable if they are ever to progress.
    – Destruktor
    yesterday






  • 1




    It's worth pointing out, that it may also come to pass, that the player never learns, especially if they play a lot of games, or don't play often. In the worst case this could lead to TPK, when going gets tough. Depending on group, this may or may not be a desirable consequence.
    – WakiNadiVellir
    14 hours ago


















up vote
16
down vote













If your players have been doing this for a year and are still having difficulty remembering something they have done hundreds of times, I suspect that one of a few things is happening:




  • Do your players have their full character sheets filled out? Have they written in the calculated bonus for each attack they make? Have they added up all the bonus points in each skill?

  • Have you encouraged your players to remember on their own or to coach each other? Or do your players reflexively ask you for help when they don't actually need it? Have they just become used to being reliant on you for those things?

  • Have you recently given an overview lesson on how that general class of rolls works? Is it possible that they think that each roll is mysteriously unique?


If you answered yes to all of those and it's still an issue, then I would talk with the players individually and try to figure out where their confusion is. Make sure to not come off as overly concerned- it is a small thing, after all- but instead keep it focused on making sure they are able to have a good time. You could say something like "Hey, I noticed that you still seem a little confused about making attack rolls. It's fine to ask for help, but I was wondering if you could tell me about why it's confusing so that I can be more effective."



I hope that helps- Good luck!






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    up vote
    4
    down vote













    Cheat Sheets



    When I play slightly more complex characters I make a "Combat Turn Cheat Sheet". The idea is I made this character work really well one way and I never want to forget a step so I start with the basics.




    Attack Roll: 1d20 + Str + BAB + 1 (magic)



    Damage: 2d6 +1d4 (GWM) + Str + 1 (magic)




    additional steps or alterations just keep going with them looking like step on a stair case (if/else statements for programmers). Some things I would add are poisons if used often, feats or special abilities that tack on extra rolls.



    For example, this is what my 3.5e Crusader looked like.




    • pick a maneuver


    • Attack Roll: 1d20 + Str (8) + BAB (8/3) + 3



      • Damage: 3d6 + Str (8 * 1.5) + 3



      • Maneuver: apply maneuver




        • if critical apply vorporal: insta-kill



    • Apply Knock Down (if damage > 15): 1d20 + Size (4) + Improved Trip (4) + Str (8)



      • Attack of Opportunity: Attack Roll




        • Attack of Opportunity: Damage Roll




    I would assume anyone could dish out full damage on my character if they just read my card and followed the steps.



    This can also be done for defense if needed.






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      up vote
      3
      down vote













      I use a separate scratch note paper.



      You could ask the players to write the relevant numbers in a piece of paper before the battle: Which weapon (just a letter or two), which dice, how much to add/subtract, THAC0, whatever the game needs. Same with the relevant often used proficiencies etc, so there's no need to skim a long list to find just the right number. Keep the paper up to date when things change, ask player to add new weapons as they use them etc.



      This is scratch paper, so there's no need to be "neat", just cross over old stuff and write new next to it. Therefore this paper is also good for keeping track of current HP and any such rapidly fluctuating resources. Just cross out the old value and write new next to it. There's never supposed to be a lot of current numbers on this paper!



      After the session, player might keep the paper for the next session, but it's probably better to just rip it up after the session as a SOP, unless the session needed to end in the middle of a battle or something. This avoids having conflicting numbers on 2 papers at the start of the next session. Ripping it up also avoids the paper accidentally becoming a 2nd character sheet with important information on it.



      It shouldn't be long before the players stop needing the paper, but I just think it's nice to have even when you know the rules. It frees my mind for more relevant things than remembering a bunch of numbers, or skimming through long list of proficiencies written with small text. Also, being able to write down loot, names and places etc quick&dirty, then copying it more carefully to character sheet after the session/during my char being out of the action suits me well.






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        up vote
        2
        down vote













        Suggest players use digital character sheets



        In addition to Destruktor's suggestions, several members of my group use D&D Beyond to build digital character sheets that automatically do all the calculations for them. That way, they just have 1 number to add to their rolls and all they have to do is know which skill or weapon or spell to look at on their sheet.



        They mostly play from their phone or tablet but I think there's a way to print off the character sheet, too.






        share|improve this answer





















        • There is indeed a way to print it. When viewing the character sheet, click the dropdown menu by the character name (or click the name itself), then click "Export Sheet". D&D Beyond will export it as a PDF.
          – V2Blast
          yesterday










        • I would advise against using your phone for the DnD beyond character sheet as it will be too small to be really practical and, most importantly, they will get distracted by other things on their phone. Tablets are fine, they are bigger and are really handy to keep track of things.
          – El_Jairo
          19 hours ago










        • I agree, personally. I'm a big fan of old fashioned pen & paper. One of the in my group who has her character sheet on her phone definitely gets distracted easily. But the others definitely seem to benefit from the electronic version without getting distracted. Plus, like I said, one can use the digital version to do the math and then print it off to help reduce the temptation of distraction.
          – Rykara
          15 hours ago


















        up vote
        2
        down vote













        Different people learn differently



        There are other resources available to help them. While Destruktor's answer is the best one, I want to supplement that suggestion with the option of using video instructions from YouTube (Like Handbooker Helper from the Critical Role guys)



        There are a lot of basic tutorials out there that may help out, and seeing it done in an instructional video may help people who learn best by watching.



        In play, a lot is going on, and it can be confusing for a new player to compartmentalize everything coming at them at once.






        share|improve this answer





















        • Your header is everything. I have a player who consistently plays clerics, and consistently has no idea which modifiers she should be adding to things/forgets how long spells take to cast/etc. But I also know her well enough to know that she struggles a lot with reading and with figuring out math (we've been friends for six years and talk a lot), so I just sort of accept that it's going to be part of playing with her.
          – L.S. Cooper
          16 hours ago


















        up vote
        1
        down vote













        What I always say about a gaming system:
        "At one point it is very handy to read the rules to play the game correctly and completely."



        I wonder what type of people you are playing with because after a year of weekly playing, that would mean 52 game sessions with one or more combats per session with let's assume 4 combat turns. That's about at least 156 times (if they only attack half the turns) they asked what they needed to roll to hit.



        So what can you do to help your players?

        Ask if they have a copy of PHB. If they don't, they need to download the free PDF rules for DnD Beyond or from WoTC's basic rules.



        1. Demand players to explain Combat rules to each-other.



        I would demand each player to explain one part of the combat chapter to the rest of the players.

        Once you have learned something yourself, by looking into it and figuring it out well enough to explain it to someone else, you will remember a lot better.



        If you continue to pamper players, they have no incentive to learn the rules and they will not remember the rules themselves because they haven't made the effort to understand the mechanics.



        2. Demand that each player prepares a character sheet



        You can check before the session if each character sheet is complete. The most easy way is everybody to make an account on DnD Beyond and so you can see the full sheets and point errors out.



        This will also force players to invest time in creating the sheet and reading the rules; or at least the class and features they are interested in.






        share|improve this answer























        • Your use of 'demand' may be a bit harsh..
          – NautArch
          16 hours ago


















        up vote
        0
        down vote













        A lot of the other answers are great but I wanted to add something that I am doing with my new players that hopefully helps them remember why and where these numbers come from.



        Explain the "real" world reasons for these numbers



        Why do you factor in your Dex modifier when using a finesse weapon?

        Why do you add your proficiency to roll?

        Explaining where these numbers come from can help them




        1. Better understand the system and


        2. See the interactions between the character and the math.



        Every time one of my players asks what they add to their D20 to hit, if they don't see it already calculated on their character sheet, I encourage them to do the full formula. "Its your Dex modifier plus your proficiency bonus because its a weapon based on how lithe you are and you have experience wielding it."






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          up vote
          0
          down vote













          Make a 'Cheat Sheet'



          As a new player myself (I'm only level 4 on my first character), I keep thinking what I need is a "game rules" cheat-sheet first not just a specific-numbers cheat-sheet for my character.



          I haven't looked for one yet but I'm thinking something like ...






          1. Skill Check (when asked / attempting to do something in character)




            • Roll D20 with bonus for that skill (from the character sheet).




          2. First contact at Encounters




            • DM will ask to roll initiative (roll D20 with initiative bonus from sheet & report to DM when asked).



          3. Making Attack (Choose which weapon or spell)


            • If Weapon


              • Declare Target and Weapon

              • Make Attack Roll (d20 + weapon attack bonus)

              • If DM says it hit, Make Damage Roll (weapon specifies dice & bonus)



            • If Spell


              • Declare Target & spell

              • Briefly read out spell rules to DM & group

              • DM makes saving throw

              • If damage occurs, make damage roll (spell specifies dice & bonus)








          This is probably way too simplistic and even wrong in places, but shows the kind of thing that would help me with what to do when, and tell me when to then go looking for other numbers and which number I am after.






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            9 Answers
            9






            active

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            9 Answers
            9






            active

            oldest

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            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            24
            down vote



            accepted










            Be prepared to tutor them in the rules.



            Much like video games have "tutorial" levels that are basically an exercise in playing the game, you will need to set up situations and encounters that are simple and actually walk them through the rules a few times before they can be expected to master them.



            Make them accountable for knowing their own characters.



            Characters in D&D have many special powers, spells and magic items that all have unique powers and uses in as many different situations that all have to be reconciled with each other. As a DM, you are responsible for adjudicating how these things act in concert, but the players should be able to tell you exactly what their powers and abilities are and how the work.



            If a player looks to you every time to explain what their options are, what their attacks are, how to calculate their attack roll, it shows that they don't really know their character well enough. In these case, eventually you must push back and make them figure it out on their own. Like spoiled children, if you do it for them every time, they will never do it on their own.



            You do not have to be a jerk to accomplish this, though you will potentially have to call out players at the table.



            For Example:




            GM: Ok, Warrior, it is your turn, what do you want to do?



            Unprepared Warrior: I attack the nearest one... I rolled a 6.



            GM: That is a miss...



            Unprepared Warrior: Oh, wait I have to add my proficiency bonus...



            GM: Ok, what is the total then?



            Unprepared Warrior: Um, I don't know... *looks at you expectantly*



            GM: Ok, we'll skip you while you figure it out. Moving on... Mage! It's your turn!




            Guaranteed that after being skipped over a few times the unprepared player will write down their attack bonus!






            share|improve this answer



















            • 2




              Given that they've been playing every week for a year, this answer doesn't seem applicable.
              – Miniman
              yesterday






            • 24




              @Miniman The length of time they have been playing is really irrelevant. They are comfortable where they are (game-knowledge wise) and they need to be made uncomfortable if they are ever to progress.
              – Destruktor
              yesterday






            • 1




              It's worth pointing out, that it may also come to pass, that the player never learns, especially if they play a lot of games, or don't play often. In the worst case this could lead to TPK, when going gets tough. Depending on group, this may or may not be a desirable consequence.
              – WakiNadiVellir
              14 hours ago















            up vote
            24
            down vote



            accepted










            Be prepared to tutor them in the rules.



            Much like video games have "tutorial" levels that are basically an exercise in playing the game, you will need to set up situations and encounters that are simple and actually walk them through the rules a few times before they can be expected to master them.



            Make them accountable for knowing their own characters.



            Characters in D&D have many special powers, spells and magic items that all have unique powers and uses in as many different situations that all have to be reconciled with each other. As a DM, you are responsible for adjudicating how these things act in concert, but the players should be able to tell you exactly what their powers and abilities are and how the work.



            If a player looks to you every time to explain what their options are, what their attacks are, how to calculate their attack roll, it shows that they don't really know their character well enough. In these case, eventually you must push back and make them figure it out on their own. Like spoiled children, if you do it for them every time, they will never do it on their own.



            You do not have to be a jerk to accomplish this, though you will potentially have to call out players at the table.



            For Example:




            GM: Ok, Warrior, it is your turn, what do you want to do?



            Unprepared Warrior: I attack the nearest one... I rolled a 6.



            GM: That is a miss...



            Unprepared Warrior: Oh, wait I have to add my proficiency bonus...



            GM: Ok, what is the total then?



            Unprepared Warrior: Um, I don't know... *looks at you expectantly*



            GM: Ok, we'll skip you while you figure it out. Moving on... Mage! It's your turn!




            Guaranteed that after being skipped over a few times the unprepared player will write down their attack bonus!






            share|improve this answer



















            • 2




              Given that they've been playing every week for a year, this answer doesn't seem applicable.
              – Miniman
              yesterday






            • 24




              @Miniman The length of time they have been playing is really irrelevant. They are comfortable where they are (game-knowledge wise) and they need to be made uncomfortable if they are ever to progress.
              – Destruktor
              yesterday






            • 1




              It's worth pointing out, that it may also come to pass, that the player never learns, especially if they play a lot of games, or don't play often. In the worst case this could lead to TPK, when going gets tough. Depending on group, this may or may not be a desirable consequence.
              – WakiNadiVellir
              14 hours ago













            up vote
            24
            down vote



            accepted







            up vote
            24
            down vote



            accepted






            Be prepared to tutor them in the rules.



            Much like video games have "tutorial" levels that are basically an exercise in playing the game, you will need to set up situations and encounters that are simple and actually walk them through the rules a few times before they can be expected to master them.



            Make them accountable for knowing their own characters.



            Characters in D&D have many special powers, spells and magic items that all have unique powers and uses in as many different situations that all have to be reconciled with each other. As a DM, you are responsible for adjudicating how these things act in concert, but the players should be able to tell you exactly what their powers and abilities are and how the work.



            If a player looks to you every time to explain what their options are, what their attacks are, how to calculate their attack roll, it shows that they don't really know their character well enough. In these case, eventually you must push back and make them figure it out on their own. Like spoiled children, if you do it for them every time, they will never do it on their own.



            You do not have to be a jerk to accomplish this, though you will potentially have to call out players at the table.



            For Example:




            GM: Ok, Warrior, it is your turn, what do you want to do?



            Unprepared Warrior: I attack the nearest one... I rolled a 6.



            GM: That is a miss...



            Unprepared Warrior: Oh, wait I have to add my proficiency bonus...



            GM: Ok, what is the total then?



            Unprepared Warrior: Um, I don't know... *looks at you expectantly*



            GM: Ok, we'll skip you while you figure it out. Moving on... Mage! It's your turn!




            Guaranteed that after being skipped over a few times the unprepared player will write down their attack bonus!






            share|improve this answer














            Be prepared to tutor them in the rules.



            Much like video games have "tutorial" levels that are basically an exercise in playing the game, you will need to set up situations and encounters that are simple and actually walk them through the rules a few times before they can be expected to master them.



            Make them accountable for knowing their own characters.



            Characters in D&D have many special powers, spells and magic items that all have unique powers and uses in as many different situations that all have to be reconciled with each other. As a DM, you are responsible for adjudicating how these things act in concert, but the players should be able to tell you exactly what their powers and abilities are and how the work.



            If a player looks to you every time to explain what their options are, what their attacks are, how to calculate their attack roll, it shows that they don't really know their character well enough. In these case, eventually you must push back and make them figure it out on their own. Like spoiled children, if you do it for them every time, they will never do it on their own.



            You do not have to be a jerk to accomplish this, though you will potentially have to call out players at the table.



            For Example:




            GM: Ok, Warrior, it is your turn, what do you want to do?



            Unprepared Warrior: I attack the nearest one... I rolled a 6.



            GM: That is a miss...



            Unprepared Warrior: Oh, wait I have to add my proficiency bonus...



            GM: Ok, what is the total then?



            Unprepared Warrior: Um, I don't know... *looks at you expectantly*



            GM: Ok, we'll skip you while you figure it out. Moving on... Mage! It's your turn!




            Guaranteed that after being skipped over a few times the unprepared player will write down their attack bonus!







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited yesterday









            V2Blast

            18.2k248114




            18.2k248114










            answered yesterday









            Destruktor

            2,7821649




            2,7821649








            • 2




              Given that they've been playing every week for a year, this answer doesn't seem applicable.
              – Miniman
              yesterday






            • 24




              @Miniman The length of time they have been playing is really irrelevant. They are comfortable where they are (game-knowledge wise) and they need to be made uncomfortable if they are ever to progress.
              – Destruktor
              yesterday






            • 1




              It's worth pointing out, that it may also come to pass, that the player never learns, especially if they play a lot of games, or don't play often. In the worst case this could lead to TPK, when going gets tough. Depending on group, this may or may not be a desirable consequence.
              – WakiNadiVellir
              14 hours ago














            • 2




              Given that they've been playing every week for a year, this answer doesn't seem applicable.
              – Miniman
              yesterday






            • 24




              @Miniman The length of time they have been playing is really irrelevant. They are comfortable where they are (game-knowledge wise) and they need to be made uncomfortable if they are ever to progress.
              – Destruktor
              yesterday






            • 1




              It's worth pointing out, that it may also come to pass, that the player never learns, especially if they play a lot of games, or don't play often. In the worst case this could lead to TPK, when going gets tough. Depending on group, this may or may not be a desirable consequence.
              – WakiNadiVellir
              14 hours ago








            2




            2




            Given that they've been playing every week for a year, this answer doesn't seem applicable.
            – Miniman
            yesterday




            Given that they've been playing every week for a year, this answer doesn't seem applicable.
            – Miniman
            yesterday




            24




            24




            @Miniman The length of time they have been playing is really irrelevant. They are comfortable where they are (game-knowledge wise) and they need to be made uncomfortable if they are ever to progress.
            – Destruktor
            yesterday




            @Miniman The length of time they have been playing is really irrelevant. They are comfortable where they are (game-knowledge wise) and they need to be made uncomfortable if they are ever to progress.
            – Destruktor
            yesterday




            1




            1




            It's worth pointing out, that it may also come to pass, that the player never learns, especially if they play a lot of games, or don't play often. In the worst case this could lead to TPK, when going gets tough. Depending on group, this may or may not be a desirable consequence.
            – WakiNadiVellir
            14 hours ago




            It's worth pointing out, that it may also come to pass, that the player never learns, especially if they play a lot of games, or don't play often. In the worst case this could lead to TPK, when going gets tough. Depending on group, this may or may not be a desirable consequence.
            – WakiNadiVellir
            14 hours ago












            up vote
            16
            down vote













            If your players have been doing this for a year and are still having difficulty remembering something they have done hundreds of times, I suspect that one of a few things is happening:




            • Do your players have their full character sheets filled out? Have they written in the calculated bonus for each attack they make? Have they added up all the bonus points in each skill?

            • Have you encouraged your players to remember on their own or to coach each other? Or do your players reflexively ask you for help when they don't actually need it? Have they just become used to being reliant on you for those things?

            • Have you recently given an overview lesson on how that general class of rolls works? Is it possible that they think that each roll is mysteriously unique?


            If you answered yes to all of those and it's still an issue, then I would talk with the players individually and try to figure out where their confusion is. Make sure to not come off as overly concerned- it is a small thing, after all- but instead keep it focused on making sure they are able to have a good time. You could say something like "Hey, I noticed that you still seem a little confused about making attack rolls. It's fine to ask for help, but I was wondering if you could tell me about why it's confusing so that I can be more effective."



            I hope that helps- Good luck!






            share|improve this answer








            New contributor




            A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






















              up vote
              16
              down vote













              If your players have been doing this for a year and are still having difficulty remembering something they have done hundreds of times, I suspect that one of a few things is happening:




              • Do your players have their full character sheets filled out? Have they written in the calculated bonus for each attack they make? Have they added up all the bonus points in each skill?

              • Have you encouraged your players to remember on their own or to coach each other? Or do your players reflexively ask you for help when they don't actually need it? Have they just become used to being reliant on you for those things?

              • Have you recently given an overview lesson on how that general class of rolls works? Is it possible that they think that each roll is mysteriously unique?


              If you answered yes to all of those and it's still an issue, then I would talk with the players individually and try to figure out where their confusion is. Make sure to not come off as overly concerned- it is a small thing, after all- but instead keep it focused on making sure they are able to have a good time. You could say something like "Hey, I noticed that you still seem a little confused about making attack rolls. It's fine to ask for help, but I was wondering if you could tell me about why it's confusing so that I can be more effective."



              I hope that helps- Good luck!






              share|improve this answer








              New contributor




              A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.




















                up vote
                16
                down vote










                up vote
                16
                down vote









                If your players have been doing this for a year and are still having difficulty remembering something they have done hundreds of times, I suspect that one of a few things is happening:




                • Do your players have their full character sheets filled out? Have they written in the calculated bonus for each attack they make? Have they added up all the bonus points in each skill?

                • Have you encouraged your players to remember on their own or to coach each other? Or do your players reflexively ask you for help when they don't actually need it? Have they just become used to being reliant on you for those things?

                • Have you recently given an overview lesson on how that general class of rolls works? Is it possible that they think that each roll is mysteriously unique?


                If you answered yes to all of those and it's still an issue, then I would talk with the players individually and try to figure out where their confusion is. Make sure to not come off as overly concerned- it is a small thing, after all- but instead keep it focused on making sure they are able to have a good time. You could say something like "Hey, I noticed that you still seem a little confused about making attack rolls. It's fine to ask for help, but I was wondering if you could tell me about why it's confusing so that I can be more effective."



                I hope that helps- Good luck!






                share|improve this answer








                New contributor




                A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.









                If your players have been doing this for a year and are still having difficulty remembering something they have done hundreds of times, I suspect that one of a few things is happening:




                • Do your players have their full character sheets filled out? Have they written in the calculated bonus for each attack they make? Have they added up all the bonus points in each skill?

                • Have you encouraged your players to remember on their own or to coach each other? Or do your players reflexively ask you for help when they don't actually need it? Have they just become used to being reliant on you for those things?

                • Have you recently given an overview lesson on how that general class of rolls works? Is it possible that they think that each roll is mysteriously unique?


                If you answered yes to all of those and it's still an issue, then I would talk with the players individually and try to figure out where their confusion is. Make sure to not come off as overly concerned- it is a small thing, after all- but instead keep it focused on making sure they are able to have a good time. You could say something like "Hey, I noticed that you still seem a little confused about making attack rolls. It's fine to ask for help, but I was wondering if you could tell me about why it's confusing so that I can be more effective."



                I hope that helps- Good luck!







                share|improve this answer








                New contributor




                A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.









                share|improve this answer



                share|improve this answer






                New contributor




                A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.









                answered yesterday









                A Measure of Diplomacy

                4204




                4204




                New contributor




                A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.





                New contributor





                A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.






                A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.






















                    up vote
                    4
                    down vote













                    Cheat Sheets



                    When I play slightly more complex characters I make a "Combat Turn Cheat Sheet". The idea is I made this character work really well one way and I never want to forget a step so I start with the basics.




                    Attack Roll: 1d20 + Str + BAB + 1 (magic)



                    Damage: 2d6 +1d4 (GWM) + Str + 1 (magic)




                    additional steps or alterations just keep going with them looking like step on a stair case (if/else statements for programmers). Some things I would add are poisons if used often, feats or special abilities that tack on extra rolls.



                    For example, this is what my 3.5e Crusader looked like.




                    • pick a maneuver


                    • Attack Roll: 1d20 + Str (8) + BAB (8/3) + 3



                      • Damage: 3d6 + Str (8 * 1.5) + 3



                      • Maneuver: apply maneuver




                        • if critical apply vorporal: insta-kill



                    • Apply Knock Down (if damage > 15): 1d20 + Size (4) + Improved Trip (4) + Str (8)



                      • Attack of Opportunity: Attack Roll




                        • Attack of Opportunity: Damage Roll




                    I would assume anyone could dish out full damage on my character if they just read my card and followed the steps.



                    This can also be done for defense if needed.






                    share|improve this answer

























                      up vote
                      4
                      down vote













                      Cheat Sheets



                      When I play slightly more complex characters I make a "Combat Turn Cheat Sheet". The idea is I made this character work really well one way and I never want to forget a step so I start with the basics.




                      Attack Roll: 1d20 + Str + BAB + 1 (magic)



                      Damage: 2d6 +1d4 (GWM) + Str + 1 (magic)




                      additional steps or alterations just keep going with them looking like step on a stair case (if/else statements for programmers). Some things I would add are poisons if used often, feats or special abilities that tack on extra rolls.



                      For example, this is what my 3.5e Crusader looked like.




                      • pick a maneuver


                      • Attack Roll: 1d20 + Str (8) + BAB (8/3) + 3



                        • Damage: 3d6 + Str (8 * 1.5) + 3



                        • Maneuver: apply maneuver




                          • if critical apply vorporal: insta-kill



                      • Apply Knock Down (if damage > 15): 1d20 + Size (4) + Improved Trip (4) + Str (8)



                        • Attack of Opportunity: Attack Roll




                          • Attack of Opportunity: Damage Roll




                      I would assume anyone could dish out full damage on my character if they just read my card and followed the steps.



                      This can also be done for defense if needed.






                      share|improve this answer























                        up vote
                        4
                        down vote










                        up vote
                        4
                        down vote









                        Cheat Sheets



                        When I play slightly more complex characters I make a "Combat Turn Cheat Sheet". The idea is I made this character work really well one way and I never want to forget a step so I start with the basics.




                        Attack Roll: 1d20 + Str + BAB + 1 (magic)



                        Damage: 2d6 +1d4 (GWM) + Str + 1 (magic)




                        additional steps or alterations just keep going with them looking like step on a stair case (if/else statements for programmers). Some things I would add are poisons if used often, feats or special abilities that tack on extra rolls.



                        For example, this is what my 3.5e Crusader looked like.




                        • pick a maneuver


                        • Attack Roll: 1d20 + Str (8) + BAB (8/3) + 3



                          • Damage: 3d6 + Str (8 * 1.5) + 3



                          • Maneuver: apply maneuver




                            • if critical apply vorporal: insta-kill



                        • Apply Knock Down (if damage > 15): 1d20 + Size (4) + Improved Trip (4) + Str (8)



                          • Attack of Opportunity: Attack Roll




                            • Attack of Opportunity: Damage Roll




                        I would assume anyone could dish out full damage on my character if they just read my card and followed the steps.



                        This can also be done for defense if needed.






                        share|improve this answer












                        Cheat Sheets



                        When I play slightly more complex characters I make a "Combat Turn Cheat Sheet". The idea is I made this character work really well one way and I never want to forget a step so I start with the basics.




                        Attack Roll: 1d20 + Str + BAB + 1 (magic)



                        Damage: 2d6 +1d4 (GWM) + Str + 1 (magic)




                        additional steps or alterations just keep going with them looking like step on a stair case (if/else statements for programmers). Some things I would add are poisons if used often, feats or special abilities that tack on extra rolls.



                        For example, this is what my 3.5e Crusader looked like.




                        • pick a maneuver


                        • Attack Roll: 1d20 + Str (8) + BAB (8/3) + 3



                          • Damage: 3d6 + Str (8 * 1.5) + 3



                          • Maneuver: apply maneuver




                            • if critical apply vorporal: insta-kill



                        • Apply Knock Down (if damage > 15): 1d20 + Size (4) + Improved Trip (4) + Str (8)



                          • Attack of Opportunity: Attack Roll




                            • Attack of Opportunity: Damage Roll




                        I would assume anyone could dish out full damage on my character if they just read my card and followed the steps.



                        This can also be done for defense if needed.







                        share|improve this answer












                        share|improve this answer



                        share|improve this answer










                        answered 19 hours ago









                        Reed

                        40918




                        40918






















                            up vote
                            3
                            down vote













                            I use a separate scratch note paper.



                            You could ask the players to write the relevant numbers in a piece of paper before the battle: Which weapon (just a letter or two), which dice, how much to add/subtract, THAC0, whatever the game needs. Same with the relevant often used proficiencies etc, so there's no need to skim a long list to find just the right number. Keep the paper up to date when things change, ask player to add new weapons as they use them etc.



                            This is scratch paper, so there's no need to be "neat", just cross over old stuff and write new next to it. Therefore this paper is also good for keeping track of current HP and any such rapidly fluctuating resources. Just cross out the old value and write new next to it. There's never supposed to be a lot of current numbers on this paper!



                            After the session, player might keep the paper for the next session, but it's probably better to just rip it up after the session as a SOP, unless the session needed to end in the middle of a battle or something. This avoids having conflicting numbers on 2 papers at the start of the next session. Ripping it up also avoids the paper accidentally becoming a 2nd character sheet with important information on it.



                            It shouldn't be long before the players stop needing the paper, but I just think it's nice to have even when you know the rules. It frees my mind for more relevant things than remembering a bunch of numbers, or skimming through long list of proficiencies written with small text. Also, being able to write down loot, names and places etc quick&dirty, then copying it more carefully to character sheet after the session/during my char being out of the action suits me well.






                            share|improve this answer



























                              up vote
                              3
                              down vote













                              I use a separate scratch note paper.



                              You could ask the players to write the relevant numbers in a piece of paper before the battle: Which weapon (just a letter or two), which dice, how much to add/subtract, THAC0, whatever the game needs. Same with the relevant often used proficiencies etc, so there's no need to skim a long list to find just the right number. Keep the paper up to date when things change, ask player to add new weapons as they use them etc.



                              This is scratch paper, so there's no need to be "neat", just cross over old stuff and write new next to it. Therefore this paper is also good for keeping track of current HP and any such rapidly fluctuating resources. Just cross out the old value and write new next to it. There's never supposed to be a lot of current numbers on this paper!



                              After the session, player might keep the paper for the next session, but it's probably better to just rip it up after the session as a SOP, unless the session needed to end in the middle of a battle or something. This avoids having conflicting numbers on 2 papers at the start of the next session. Ripping it up also avoids the paper accidentally becoming a 2nd character sheet with important information on it.



                              It shouldn't be long before the players stop needing the paper, but I just think it's nice to have even when you know the rules. It frees my mind for more relevant things than remembering a bunch of numbers, or skimming through long list of proficiencies written with small text. Also, being able to write down loot, names and places etc quick&dirty, then copying it more carefully to character sheet after the session/during my char being out of the action suits me well.






                              share|improve this answer

























                                up vote
                                3
                                down vote










                                up vote
                                3
                                down vote









                                I use a separate scratch note paper.



                                You could ask the players to write the relevant numbers in a piece of paper before the battle: Which weapon (just a letter or two), which dice, how much to add/subtract, THAC0, whatever the game needs. Same with the relevant often used proficiencies etc, so there's no need to skim a long list to find just the right number. Keep the paper up to date when things change, ask player to add new weapons as they use them etc.



                                This is scratch paper, so there's no need to be "neat", just cross over old stuff and write new next to it. Therefore this paper is also good for keeping track of current HP and any such rapidly fluctuating resources. Just cross out the old value and write new next to it. There's never supposed to be a lot of current numbers on this paper!



                                After the session, player might keep the paper for the next session, but it's probably better to just rip it up after the session as a SOP, unless the session needed to end in the middle of a battle or something. This avoids having conflicting numbers on 2 papers at the start of the next session. Ripping it up also avoids the paper accidentally becoming a 2nd character sheet with important information on it.



                                It shouldn't be long before the players stop needing the paper, but I just think it's nice to have even when you know the rules. It frees my mind for more relevant things than remembering a bunch of numbers, or skimming through long list of proficiencies written with small text. Also, being able to write down loot, names and places etc quick&dirty, then copying it more carefully to character sheet after the session/during my char being out of the action suits me well.






                                share|improve this answer














                                I use a separate scratch note paper.



                                You could ask the players to write the relevant numbers in a piece of paper before the battle: Which weapon (just a letter or two), which dice, how much to add/subtract, THAC0, whatever the game needs. Same with the relevant often used proficiencies etc, so there's no need to skim a long list to find just the right number. Keep the paper up to date when things change, ask player to add new weapons as they use them etc.



                                This is scratch paper, so there's no need to be "neat", just cross over old stuff and write new next to it. Therefore this paper is also good for keeping track of current HP and any such rapidly fluctuating resources. Just cross out the old value and write new next to it. There's never supposed to be a lot of current numbers on this paper!



                                After the session, player might keep the paper for the next session, but it's probably better to just rip it up after the session as a SOP, unless the session needed to end in the middle of a battle or something. This avoids having conflicting numbers on 2 papers at the start of the next session. Ripping it up also avoids the paper accidentally becoming a 2nd character sheet with important information on it.



                                It shouldn't be long before the players stop needing the paper, but I just think it's nice to have even when you know the rules. It frees my mind for more relevant things than remembering a bunch of numbers, or skimming through long list of proficiencies written with small text. Also, being able to write down loot, names and places etc quick&dirty, then copying it more carefully to character sheet after the session/during my char being out of the action suits me well.







                                share|improve this answer














                                share|improve this answer



                                share|improve this answer








                                edited yesterday

























                                answered yesterday









                                WakiNadiVellir

                                653414




                                653414






















                                    up vote
                                    2
                                    down vote













                                    Suggest players use digital character sheets



                                    In addition to Destruktor's suggestions, several members of my group use D&D Beyond to build digital character sheets that automatically do all the calculations for them. That way, they just have 1 number to add to their rolls and all they have to do is know which skill or weapon or spell to look at on their sheet.



                                    They mostly play from their phone or tablet but I think there's a way to print off the character sheet, too.






                                    share|improve this answer





















                                    • There is indeed a way to print it. When viewing the character sheet, click the dropdown menu by the character name (or click the name itself), then click "Export Sheet". D&D Beyond will export it as a PDF.
                                      – V2Blast
                                      yesterday










                                    • I would advise against using your phone for the DnD beyond character sheet as it will be too small to be really practical and, most importantly, they will get distracted by other things on their phone. Tablets are fine, they are bigger and are really handy to keep track of things.
                                      – El_Jairo
                                      19 hours ago










                                    • I agree, personally. I'm a big fan of old fashioned pen & paper. One of the in my group who has her character sheet on her phone definitely gets distracted easily. But the others definitely seem to benefit from the electronic version without getting distracted. Plus, like I said, one can use the digital version to do the math and then print it off to help reduce the temptation of distraction.
                                      – Rykara
                                      15 hours ago















                                    up vote
                                    2
                                    down vote













                                    Suggest players use digital character sheets



                                    In addition to Destruktor's suggestions, several members of my group use D&D Beyond to build digital character sheets that automatically do all the calculations for them. That way, they just have 1 number to add to their rolls and all they have to do is know which skill or weapon or spell to look at on their sheet.



                                    They mostly play from their phone or tablet but I think there's a way to print off the character sheet, too.






                                    share|improve this answer





















                                    • There is indeed a way to print it. When viewing the character sheet, click the dropdown menu by the character name (or click the name itself), then click "Export Sheet". D&D Beyond will export it as a PDF.
                                      – V2Blast
                                      yesterday










                                    • I would advise against using your phone for the DnD beyond character sheet as it will be too small to be really practical and, most importantly, they will get distracted by other things on their phone. Tablets are fine, they are bigger and are really handy to keep track of things.
                                      – El_Jairo
                                      19 hours ago










                                    • I agree, personally. I'm a big fan of old fashioned pen & paper. One of the in my group who has her character sheet on her phone definitely gets distracted easily. But the others definitely seem to benefit from the electronic version without getting distracted. Plus, like I said, one can use the digital version to do the math and then print it off to help reduce the temptation of distraction.
                                      – Rykara
                                      15 hours ago













                                    up vote
                                    2
                                    down vote










                                    up vote
                                    2
                                    down vote









                                    Suggest players use digital character sheets



                                    In addition to Destruktor's suggestions, several members of my group use D&D Beyond to build digital character sheets that automatically do all the calculations for them. That way, they just have 1 number to add to their rolls and all they have to do is know which skill or weapon or spell to look at on their sheet.



                                    They mostly play from their phone or tablet but I think there's a way to print off the character sheet, too.






                                    share|improve this answer












                                    Suggest players use digital character sheets



                                    In addition to Destruktor's suggestions, several members of my group use D&D Beyond to build digital character sheets that automatically do all the calculations for them. That way, they just have 1 number to add to their rolls and all they have to do is know which skill or weapon or spell to look at on their sheet.



                                    They mostly play from their phone or tablet but I think there's a way to print off the character sheet, too.







                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered yesterday









                                    Rykara

                                    1,171212




                                    1,171212












                                    • There is indeed a way to print it. When viewing the character sheet, click the dropdown menu by the character name (or click the name itself), then click "Export Sheet". D&D Beyond will export it as a PDF.
                                      – V2Blast
                                      yesterday










                                    • I would advise against using your phone for the DnD beyond character sheet as it will be too small to be really practical and, most importantly, they will get distracted by other things on their phone. Tablets are fine, they are bigger and are really handy to keep track of things.
                                      – El_Jairo
                                      19 hours ago










                                    • I agree, personally. I'm a big fan of old fashioned pen & paper. One of the in my group who has her character sheet on her phone definitely gets distracted easily. But the others definitely seem to benefit from the electronic version without getting distracted. Plus, like I said, one can use the digital version to do the math and then print it off to help reduce the temptation of distraction.
                                      – Rykara
                                      15 hours ago


















                                    • There is indeed a way to print it. When viewing the character sheet, click the dropdown menu by the character name (or click the name itself), then click "Export Sheet". D&D Beyond will export it as a PDF.
                                      – V2Blast
                                      yesterday










                                    • I would advise against using your phone for the DnD beyond character sheet as it will be too small to be really practical and, most importantly, they will get distracted by other things on their phone. Tablets are fine, they are bigger and are really handy to keep track of things.
                                      – El_Jairo
                                      19 hours ago










                                    • I agree, personally. I'm a big fan of old fashioned pen & paper. One of the in my group who has her character sheet on her phone definitely gets distracted easily. But the others definitely seem to benefit from the electronic version without getting distracted. Plus, like I said, one can use the digital version to do the math and then print it off to help reduce the temptation of distraction.
                                      – Rykara
                                      15 hours ago
















                                    There is indeed a way to print it. When viewing the character sheet, click the dropdown menu by the character name (or click the name itself), then click "Export Sheet". D&D Beyond will export it as a PDF.
                                    – V2Blast
                                    yesterday




                                    There is indeed a way to print it. When viewing the character sheet, click the dropdown menu by the character name (or click the name itself), then click "Export Sheet". D&D Beyond will export it as a PDF.
                                    – V2Blast
                                    yesterday












                                    I would advise against using your phone for the DnD beyond character sheet as it will be too small to be really practical and, most importantly, they will get distracted by other things on their phone. Tablets are fine, they are bigger and are really handy to keep track of things.
                                    – El_Jairo
                                    19 hours ago




                                    I would advise against using your phone for the DnD beyond character sheet as it will be too small to be really practical and, most importantly, they will get distracted by other things on their phone. Tablets are fine, they are bigger and are really handy to keep track of things.
                                    – El_Jairo
                                    19 hours ago












                                    I agree, personally. I'm a big fan of old fashioned pen & paper. One of the in my group who has her character sheet on her phone definitely gets distracted easily. But the others definitely seem to benefit from the electronic version without getting distracted. Plus, like I said, one can use the digital version to do the math and then print it off to help reduce the temptation of distraction.
                                    – Rykara
                                    15 hours ago




                                    I agree, personally. I'm a big fan of old fashioned pen & paper. One of the in my group who has her character sheet on her phone definitely gets distracted easily. But the others definitely seem to benefit from the electronic version without getting distracted. Plus, like I said, one can use the digital version to do the math and then print it off to help reduce the temptation of distraction.
                                    – Rykara
                                    15 hours ago










                                    up vote
                                    2
                                    down vote













                                    Different people learn differently



                                    There are other resources available to help them. While Destruktor's answer is the best one, I want to supplement that suggestion with the option of using video instructions from YouTube (Like Handbooker Helper from the Critical Role guys)



                                    There are a lot of basic tutorials out there that may help out, and seeing it done in an instructional video may help people who learn best by watching.



                                    In play, a lot is going on, and it can be confusing for a new player to compartmentalize everything coming at them at once.






                                    share|improve this answer





















                                    • Your header is everything. I have a player who consistently plays clerics, and consistently has no idea which modifiers she should be adding to things/forgets how long spells take to cast/etc. But I also know her well enough to know that she struggles a lot with reading and with figuring out math (we've been friends for six years and talk a lot), so I just sort of accept that it's going to be part of playing with her.
                                      – L.S. Cooper
                                      16 hours ago















                                    up vote
                                    2
                                    down vote













                                    Different people learn differently



                                    There are other resources available to help them. While Destruktor's answer is the best one, I want to supplement that suggestion with the option of using video instructions from YouTube (Like Handbooker Helper from the Critical Role guys)



                                    There are a lot of basic tutorials out there that may help out, and seeing it done in an instructional video may help people who learn best by watching.



                                    In play, a lot is going on, and it can be confusing for a new player to compartmentalize everything coming at them at once.






                                    share|improve this answer





















                                    • Your header is everything. I have a player who consistently plays clerics, and consistently has no idea which modifiers she should be adding to things/forgets how long spells take to cast/etc. But I also know her well enough to know that she struggles a lot with reading and with figuring out math (we've been friends for six years and talk a lot), so I just sort of accept that it's going to be part of playing with her.
                                      – L.S. Cooper
                                      16 hours ago













                                    up vote
                                    2
                                    down vote










                                    up vote
                                    2
                                    down vote









                                    Different people learn differently



                                    There are other resources available to help them. While Destruktor's answer is the best one, I want to supplement that suggestion with the option of using video instructions from YouTube (Like Handbooker Helper from the Critical Role guys)



                                    There are a lot of basic tutorials out there that may help out, and seeing it done in an instructional video may help people who learn best by watching.



                                    In play, a lot is going on, and it can be confusing for a new player to compartmentalize everything coming at them at once.






                                    share|improve this answer












                                    Different people learn differently



                                    There are other resources available to help them. While Destruktor's answer is the best one, I want to supplement that suggestion with the option of using video instructions from YouTube (Like Handbooker Helper from the Critical Role guys)



                                    There are a lot of basic tutorials out there that may help out, and seeing it done in an instructional video may help people who learn best by watching.



                                    In play, a lot is going on, and it can be confusing for a new player to compartmentalize everything coming at them at once.







                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered 19 hours ago









                                    MarkTO

                                    1,391117




                                    1,391117












                                    • Your header is everything. I have a player who consistently plays clerics, and consistently has no idea which modifiers she should be adding to things/forgets how long spells take to cast/etc. But I also know her well enough to know that she struggles a lot with reading and with figuring out math (we've been friends for six years and talk a lot), so I just sort of accept that it's going to be part of playing with her.
                                      – L.S. Cooper
                                      16 hours ago


















                                    • Your header is everything. I have a player who consistently plays clerics, and consistently has no idea which modifiers she should be adding to things/forgets how long spells take to cast/etc. But I also know her well enough to know that she struggles a lot with reading and with figuring out math (we've been friends for six years and talk a lot), so I just sort of accept that it's going to be part of playing with her.
                                      – L.S. Cooper
                                      16 hours ago
















                                    Your header is everything. I have a player who consistently plays clerics, and consistently has no idea which modifiers she should be adding to things/forgets how long spells take to cast/etc. But I also know her well enough to know that she struggles a lot with reading and with figuring out math (we've been friends for six years and talk a lot), so I just sort of accept that it's going to be part of playing with her.
                                    – L.S. Cooper
                                    16 hours ago




                                    Your header is everything. I have a player who consistently plays clerics, and consistently has no idea which modifiers she should be adding to things/forgets how long spells take to cast/etc. But I also know her well enough to know that she struggles a lot with reading and with figuring out math (we've been friends for six years and talk a lot), so I just sort of accept that it's going to be part of playing with her.
                                    – L.S. Cooper
                                    16 hours ago










                                    up vote
                                    1
                                    down vote













                                    What I always say about a gaming system:
                                    "At one point it is very handy to read the rules to play the game correctly and completely."



                                    I wonder what type of people you are playing with because after a year of weekly playing, that would mean 52 game sessions with one or more combats per session with let's assume 4 combat turns. That's about at least 156 times (if they only attack half the turns) they asked what they needed to roll to hit.



                                    So what can you do to help your players?

                                    Ask if they have a copy of PHB. If they don't, they need to download the free PDF rules for DnD Beyond or from WoTC's basic rules.



                                    1. Demand players to explain Combat rules to each-other.



                                    I would demand each player to explain one part of the combat chapter to the rest of the players.

                                    Once you have learned something yourself, by looking into it and figuring it out well enough to explain it to someone else, you will remember a lot better.



                                    If you continue to pamper players, they have no incentive to learn the rules and they will not remember the rules themselves because they haven't made the effort to understand the mechanics.



                                    2. Demand that each player prepares a character sheet



                                    You can check before the session if each character sheet is complete. The most easy way is everybody to make an account on DnD Beyond and so you can see the full sheets and point errors out.



                                    This will also force players to invest time in creating the sheet and reading the rules; or at least the class and features they are interested in.






                                    share|improve this answer























                                    • Your use of 'demand' may be a bit harsh..
                                      – NautArch
                                      16 hours ago















                                    up vote
                                    1
                                    down vote













                                    What I always say about a gaming system:
                                    "At one point it is very handy to read the rules to play the game correctly and completely."



                                    I wonder what type of people you are playing with because after a year of weekly playing, that would mean 52 game sessions with one or more combats per session with let's assume 4 combat turns. That's about at least 156 times (if they only attack half the turns) they asked what they needed to roll to hit.



                                    So what can you do to help your players?

                                    Ask if they have a copy of PHB. If they don't, they need to download the free PDF rules for DnD Beyond or from WoTC's basic rules.



                                    1. Demand players to explain Combat rules to each-other.



                                    I would demand each player to explain one part of the combat chapter to the rest of the players.

                                    Once you have learned something yourself, by looking into it and figuring it out well enough to explain it to someone else, you will remember a lot better.



                                    If you continue to pamper players, they have no incentive to learn the rules and they will not remember the rules themselves because they haven't made the effort to understand the mechanics.



                                    2. Demand that each player prepares a character sheet



                                    You can check before the session if each character sheet is complete. The most easy way is everybody to make an account on DnD Beyond and so you can see the full sheets and point errors out.



                                    This will also force players to invest time in creating the sheet and reading the rules; or at least the class and features they are interested in.






                                    share|improve this answer























                                    • Your use of 'demand' may be a bit harsh..
                                      – NautArch
                                      16 hours ago













                                    up vote
                                    1
                                    down vote










                                    up vote
                                    1
                                    down vote









                                    What I always say about a gaming system:
                                    "At one point it is very handy to read the rules to play the game correctly and completely."



                                    I wonder what type of people you are playing with because after a year of weekly playing, that would mean 52 game sessions with one or more combats per session with let's assume 4 combat turns. That's about at least 156 times (if they only attack half the turns) they asked what they needed to roll to hit.



                                    So what can you do to help your players?

                                    Ask if they have a copy of PHB. If they don't, they need to download the free PDF rules for DnD Beyond or from WoTC's basic rules.



                                    1. Demand players to explain Combat rules to each-other.



                                    I would demand each player to explain one part of the combat chapter to the rest of the players.

                                    Once you have learned something yourself, by looking into it and figuring it out well enough to explain it to someone else, you will remember a lot better.



                                    If you continue to pamper players, they have no incentive to learn the rules and they will not remember the rules themselves because they haven't made the effort to understand the mechanics.



                                    2. Demand that each player prepares a character sheet



                                    You can check before the session if each character sheet is complete. The most easy way is everybody to make an account on DnD Beyond and so you can see the full sheets and point errors out.



                                    This will also force players to invest time in creating the sheet and reading the rules; or at least the class and features they are interested in.






                                    share|improve this answer














                                    What I always say about a gaming system:
                                    "At one point it is very handy to read the rules to play the game correctly and completely."



                                    I wonder what type of people you are playing with because after a year of weekly playing, that would mean 52 game sessions with one or more combats per session with let's assume 4 combat turns. That's about at least 156 times (if they only attack half the turns) they asked what they needed to roll to hit.



                                    So what can you do to help your players?

                                    Ask if they have a copy of PHB. If they don't, they need to download the free PDF rules for DnD Beyond or from WoTC's basic rules.



                                    1. Demand players to explain Combat rules to each-other.



                                    I would demand each player to explain one part of the combat chapter to the rest of the players.

                                    Once you have learned something yourself, by looking into it and figuring it out well enough to explain it to someone else, you will remember a lot better.



                                    If you continue to pamper players, they have no incentive to learn the rules and they will not remember the rules themselves because they haven't made the effort to understand the mechanics.



                                    2. Demand that each player prepares a character sheet



                                    You can check before the session if each character sheet is complete. The most easy way is everybody to make an account on DnD Beyond and so you can see the full sheets and point errors out.



                                    This will also force players to invest time in creating the sheet and reading the rules; or at least the class and features they are interested in.







                                    share|improve this answer














                                    share|improve this answer



                                    share|improve this answer








                                    edited 11 hours ago









                                    KorvinStarmast

                                    71.8k17226393




                                    71.8k17226393










                                    answered 16 hours ago









                                    El_Jairo

                                    14110




                                    14110












                                    • Your use of 'demand' may be a bit harsh..
                                      – NautArch
                                      16 hours ago


















                                    • Your use of 'demand' may be a bit harsh..
                                      – NautArch
                                      16 hours ago
















                                    Your use of 'demand' may be a bit harsh..
                                    – NautArch
                                    16 hours ago




                                    Your use of 'demand' may be a bit harsh..
                                    – NautArch
                                    16 hours ago










                                    up vote
                                    0
                                    down vote













                                    A lot of the other answers are great but I wanted to add something that I am doing with my new players that hopefully helps them remember why and where these numbers come from.



                                    Explain the "real" world reasons for these numbers



                                    Why do you factor in your Dex modifier when using a finesse weapon?

                                    Why do you add your proficiency to roll?

                                    Explaining where these numbers come from can help them




                                    1. Better understand the system and


                                    2. See the interactions between the character and the math.



                                    Every time one of my players asks what they add to their D20 to hit, if they don't see it already calculated on their character sheet, I encourage them to do the full formula. "Its your Dex modifier plus your proficiency bonus because its a weapon based on how lithe you are and you have experience wielding it."






                                    share|improve this answer










                                    New contributor




                                    Stickyz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                    Check out our Code of Conduct.






















                                      up vote
                                      0
                                      down vote













                                      A lot of the other answers are great but I wanted to add something that I am doing with my new players that hopefully helps them remember why and where these numbers come from.



                                      Explain the "real" world reasons for these numbers



                                      Why do you factor in your Dex modifier when using a finesse weapon?

                                      Why do you add your proficiency to roll?

                                      Explaining where these numbers come from can help them




                                      1. Better understand the system and


                                      2. See the interactions between the character and the math.



                                      Every time one of my players asks what they add to their D20 to hit, if they don't see it already calculated on their character sheet, I encourage them to do the full formula. "Its your Dex modifier plus your proficiency bonus because its a weapon based on how lithe you are and you have experience wielding it."






                                      share|improve this answer










                                      New contributor




                                      Stickyz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                      Check out our Code of Conduct.




















                                        up vote
                                        0
                                        down vote










                                        up vote
                                        0
                                        down vote









                                        A lot of the other answers are great but I wanted to add something that I am doing with my new players that hopefully helps them remember why and where these numbers come from.



                                        Explain the "real" world reasons for these numbers



                                        Why do you factor in your Dex modifier when using a finesse weapon?

                                        Why do you add your proficiency to roll?

                                        Explaining where these numbers come from can help them




                                        1. Better understand the system and


                                        2. See the interactions between the character and the math.



                                        Every time one of my players asks what they add to their D20 to hit, if they don't see it already calculated on their character sheet, I encourage them to do the full formula. "Its your Dex modifier plus your proficiency bonus because its a weapon based on how lithe you are and you have experience wielding it."






                                        share|improve this answer










                                        New contributor




                                        Stickyz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                        Check out our Code of Conduct.









                                        A lot of the other answers are great but I wanted to add something that I am doing with my new players that hopefully helps them remember why and where these numbers come from.



                                        Explain the "real" world reasons for these numbers



                                        Why do you factor in your Dex modifier when using a finesse weapon?

                                        Why do you add your proficiency to roll?

                                        Explaining where these numbers come from can help them




                                        1. Better understand the system and


                                        2. See the interactions between the character and the math.



                                        Every time one of my players asks what they add to their D20 to hit, if they don't see it already calculated on their character sheet, I encourage them to do the full formula. "Its your Dex modifier plus your proficiency bonus because its a weapon based on how lithe you are and you have experience wielding it."







                                        share|improve this answer










                                        New contributor




                                        Stickyz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                        Check out our Code of Conduct.









                                        share|improve this answer



                                        share|improve this answer








                                        edited 11 hours ago









                                        KorvinStarmast

                                        71.8k17226393




                                        71.8k17226393






                                        New contributor




                                        Stickyz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                        Check out our Code of Conduct.









                                        answered 15 hours ago









                                        Stickyz

                                        11




                                        11




                                        New contributor




                                        Stickyz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                        Check out our Code of Conduct.





                                        New contributor





                                        Stickyz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                        Check out our Code of Conduct.






                                        Stickyz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                        Check out our Code of Conduct.






















                                            up vote
                                            0
                                            down vote













                                            Make a 'Cheat Sheet'



                                            As a new player myself (I'm only level 4 on my first character), I keep thinking what I need is a "game rules" cheat-sheet first not just a specific-numbers cheat-sheet for my character.



                                            I haven't looked for one yet but I'm thinking something like ...






                                            1. Skill Check (when asked / attempting to do something in character)




                                              • Roll D20 with bonus for that skill (from the character sheet).




                                            2. First contact at Encounters




                                              • DM will ask to roll initiative (roll D20 with initiative bonus from sheet & report to DM when asked).



                                            3. Making Attack (Choose which weapon or spell)


                                              • If Weapon


                                                • Declare Target and Weapon

                                                • Make Attack Roll (d20 + weapon attack bonus)

                                                • If DM says it hit, Make Damage Roll (weapon specifies dice & bonus)



                                              • If Spell


                                                • Declare Target & spell

                                                • Briefly read out spell rules to DM & group

                                                • DM makes saving throw

                                                • If damage occurs, make damage roll (spell specifies dice & bonus)








                                            This is probably way too simplistic and even wrong in places, but shows the kind of thing that would help me with what to do when, and tell me when to then go looking for other numbers and which number I am after.






                                            share|improve this answer










                                            New contributor




                                            Dragonel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                            Check out our Code of Conduct.






















                                              up vote
                                              0
                                              down vote













                                              Make a 'Cheat Sheet'



                                              As a new player myself (I'm only level 4 on my first character), I keep thinking what I need is a "game rules" cheat-sheet first not just a specific-numbers cheat-sheet for my character.



                                              I haven't looked for one yet but I'm thinking something like ...






                                              1. Skill Check (when asked / attempting to do something in character)




                                                • Roll D20 with bonus for that skill (from the character sheet).




                                              2. First contact at Encounters




                                                • DM will ask to roll initiative (roll D20 with initiative bonus from sheet & report to DM when asked).



                                              3. Making Attack (Choose which weapon or spell)


                                                • If Weapon


                                                  • Declare Target and Weapon

                                                  • Make Attack Roll (d20 + weapon attack bonus)

                                                  • If DM says it hit, Make Damage Roll (weapon specifies dice & bonus)



                                                • If Spell


                                                  • Declare Target & spell

                                                  • Briefly read out spell rules to DM & group

                                                  • DM makes saving throw

                                                  • If damage occurs, make damage roll (spell specifies dice & bonus)








                                              This is probably way too simplistic and even wrong in places, but shows the kind of thing that would help me with what to do when, and tell me when to then go looking for other numbers and which number I am after.






                                              share|improve this answer










                                              New contributor




                                              Dragonel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                              Check out our Code of Conduct.




















                                                up vote
                                                0
                                                down vote










                                                up vote
                                                0
                                                down vote









                                                Make a 'Cheat Sheet'



                                                As a new player myself (I'm only level 4 on my first character), I keep thinking what I need is a "game rules" cheat-sheet first not just a specific-numbers cheat-sheet for my character.



                                                I haven't looked for one yet but I'm thinking something like ...






                                                1. Skill Check (when asked / attempting to do something in character)




                                                  • Roll D20 with bonus for that skill (from the character sheet).




                                                2. First contact at Encounters




                                                  • DM will ask to roll initiative (roll D20 with initiative bonus from sheet & report to DM when asked).



                                                3. Making Attack (Choose which weapon or spell)


                                                  • If Weapon


                                                    • Declare Target and Weapon

                                                    • Make Attack Roll (d20 + weapon attack bonus)

                                                    • If DM says it hit, Make Damage Roll (weapon specifies dice & bonus)



                                                  • If Spell


                                                    • Declare Target & spell

                                                    • Briefly read out spell rules to DM & group

                                                    • DM makes saving throw

                                                    • If damage occurs, make damage roll (spell specifies dice & bonus)








                                                This is probably way too simplistic and even wrong in places, but shows the kind of thing that would help me with what to do when, and tell me when to then go looking for other numbers and which number I am after.






                                                share|improve this answer










                                                New contributor




                                                Dragonel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                                Check out our Code of Conduct.









                                                Make a 'Cheat Sheet'



                                                As a new player myself (I'm only level 4 on my first character), I keep thinking what I need is a "game rules" cheat-sheet first not just a specific-numbers cheat-sheet for my character.



                                                I haven't looked for one yet but I'm thinking something like ...






                                                1. Skill Check (when asked / attempting to do something in character)




                                                  • Roll D20 with bonus for that skill (from the character sheet).




                                                2. First contact at Encounters




                                                  • DM will ask to roll initiative (roll D20 with initiative bonus from sheet & report to DM when asked).



                                                3. Making Attack (Choose which weapon or spell)


                                                  • If Weapon


                                                    • Declare Target and Weapon

                                                    • Make Attack Roll (d20 + weapon attack bonus)

                                                    • If DM says it hit, Make Damage Roll (weapon specifies dice & bonus)



                                                  • If Spell


                                                    • Declare Target & spell

                                                    • Briefly read out spell rules to DM & group

                                                    • DM makes saving throw

                                                    • If damage occurs, make damage roll (spell specifies dice & bonus)








                                                This is probably way too simplistic and even wrong in places, but shows the kind of thing that would help me with what to do when, and tell me when to then go looking for other numbers and which number I am after.







                                                share|improve this answer










                                                New contributor




                                                Dragonel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                                Check out our Code of Conduct.









                                                share|improve this answer



                                                share|improve this answer








                                                edited 10 hours ago









                                                linksassin

                                                3,8181940




                                                3,8181940






                                                New contributor




                                                Dragonel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                                Check out our Code of Conduct.









                                                answered 11 hours ago









                                                Dragonel

                                                101




                                                101




                                                New contributor




                                                Dragonel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                                Check out our Code of Conduct.





                                                New contributor





                                                Dragonel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                                Check out our Code of Conduct.






                                                Dragonel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                                Check out our Code of Conduct.






















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