Multiple time custom item:saved event call
I added new patch for item:saved event for media add, edit, update and rename in CDN server.
When i am adding new item in media library at that time my custom method OnItemSaved called multiple times (around 5 times).
Is there any provision or option in sitecore to prevent multiple calls?
sitecore-client events item
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I added new patch for item:saved event for media add, edit, update and rename in CDN server.
When i am adding new item in media library at that time my custom method OnItemSaved called multiple times (around 5 times).
Is there any provision or option in sitecore to prevent multiple calls?
sitecore-client events item
add a comment |
I added new patch for item:saved event for media add, edit, update and rename in CDN server.
When i am adding new item in media library at that time my custom method OnItemSaved called multiple times (around 5 times).
Is there any provision or option in sitecore to prevent multiple calls?
sitecore-client events item
I added new patch for item:saved event for media add, edit, update and rename in CDN server.
When i am adding new item in media library at that time my custom method OnItemSaved called multiple times (around 5 times).
Is there any provision or option in sitecore to prevent multiple calls?
sitecore-client events item
sitecore-client events item
asked 2 hours ago
mitesh patel
112
112
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1 Answer
1
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You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.
What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.
public void OnItemSaved(object sender, EventArgs args)
{
// Extract the item from the event Arguments
Item savedItem = Event.ExtractParameter(args, 0) as Item;
// Allow only non null items and allow only items from the master database
if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
{
// check for a reason to update, if not just return
if (savedItem["MyField"] == "reason to update")
return;
else
{
using (new SecurityDisabler())
{
savedItem.Editing.BeginEdit();
// Do your edits here
savedItem.Editing.EndEdit();
}
}
}
}
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.
What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.
public void OnItemSaved(object sender, EventArgs args)
{
// Extract the item from the event Arguments
Item savedItem = Event.ExtractParameter(args, 0) as Item;
// Allow only non null items and allow only items from the master database
if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
{
// check for a reason to update, if not just return
if (savedItem["MyField"] == "reason to update")
return;
else
{
using (new SecurityDisabler())
{
savedItem.Editing.BeginEdit();
// Do your edits here
savedItem.Editing.EndEdit();
}
}
}
}
add a comment |
You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.
What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.
public void OnItemSaved(object sender, EventArgs args)
{
// Extract the item from the event Arguments
Item savedItem = Event.ExtractParameter(args, 0) as Item;
// Allow only non null items and allow only items from the master database
if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
{
// check for a reason to update, if not just return
if (savedItem["MyField"] == "reason to update")
return;
else
{
using (new SecurityDisabler())
{
savedItem.Editing.BeginEdit();
// Do your edits here
savedItem.Editing.EndEdit();
}
}
}
}
add a comment |
You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.
What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.
public void OnItemSaved(object sender, EventArgs args)
{
// Extract the item from the event Arguments
Item savedItem = Event.ExtractParameter(args, 0) as Item;
// Allow only non null items and allow only items from the master database
if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
{
// check for a reason to update, if not just return
if (savedItem["MyField"] == "reason to update")
return;
else
{
using (new SecurityDisabler())
{
savedItem.Editing.BeginEdit();
// Do your edits here
savedItem.Editing.EndEdit();
}
}
}
}
You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.
What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.
public void OnItemSaved(object sender, EventArgs args)
{
// Extract the item from the event Arguments
Item savedItem = Event.ExtractParameter(args, 0) as Item;
// Allow only non null items and allow only items from the master database
if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
{
// check for a reason to update, if not just return
if (savedItem["MyField"] == "reason to update")
return;
else
{
using (new SecurityDisabler())
{
savedItem.Editing.BeginEdit();
// Do your edits here
savedItem.Editing.EndEdit();
}
}
}
}
answered 1 hour ago
Chris Auer
7,18711142
7,18711142
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