Multiple time custom item:saved event call












1














I added new patch for item:saved event for media add, edit, update and rename in CDN server.



When i am adding new item in media library at that time my custom method OnItemSaved called multiple times (around 5 times).



Is there any provision or option in sitecore to prevent multiple calls?










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    1














    I added new patch for item:saved event for media add, edit, update and rename in CDN server.



    When i am adding new item in media library at that time my custom method OnItemSaved called multiple times (around 5 times).



    Is there any provision or option in sitecore to prevent multiple calls?










    share|improve this question

























      1












      1








      1







      I added new patch for item:saved event for media add, edit, update and rename in CDN server.



      When i am adding new item in media library at that time my custom method OnItemSaved called multiple times (around 5 times).



      Is there any provision or option in sitecore to prevent multiple calls?










      share|improve this question













      I added new patch for item:saved event for media add, edit, update and rename in CDN server.



      When i am adding new item in media library at that time my custom method OnItemSaved called multiple times (around 5 times).



      Is there any provision or option in sitecore to prevent multiple calls?







      sitecore-client events item






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 2 hours ago









      mitesh patel

      112




      112






















          1 Answer
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          3














          You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.



          What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.



          public void OnItemSaved(object sender, EventArgs args)
          {
          // Extract the item from the event Arguments
          Item savedItem = Event.ExtractParameter(args, 0) as Item;

          // Allow only non null items and allow only items from the master database
          if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
          {
          // check for a reason to update, if not just return
          if (savedItem["MyField"] == "reason to update")
          return;
          else
          {
          using (new SecurityDisabler())
          {
          savedItem.Editing.BeginEdit();

          // Do your edits here

          savedItem.Editing.EndEdit();
          }
          }
          }
          }





          share|improve this answer





















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            3














            You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.



            What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.



            public void OnItemSaved(object sender, EventArgs args)
            {
            // Extract the item from the event Arguments
            Item savedItem = Event.ExtractParameter(args, 0) as Item;

            // Allow only non null items and allow only items from the master database
            if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
            {
            // check for a reason to update, if not just return
            if (savedItem["MyField"] == "reason to update")
            return;
            else
            {
            using (new SecurityDisabler())
            {
            savedItem.Editing.BeginEdit();

            // Do your edits here

            savedItem.Editing.EndEdit();
            }
            }
            }
            }





            share|improve this answer


























              3














              You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.



              What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.



              public void OnItemSaved(object sender, EventArgs args)
              {
              // Extract the item from the event Arguments
              Item savedItem = Event.ExtractParameter(args, 0) as Item;

              // Allow only non null items and allow only items from the master database
              if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
              {
              // check for a reason to update, if not just return
              if (savedItem["MyField"] == "reason to update")
              return;
              else
              {
              using (new SecurityDisabler())
              {
              savedItem.Editing.BeginEdit();

              // Do your edits here

              savedItem.Editing.EndEdit();
              }
              }
              }
              }





              share|improve this answer
























                3












                3








                3






                You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.



                What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.



                public void OnItemSaved(object sender, EventArgs args)
                {
                // Extract the item from the event Arguments
                Item savedItem = Event.ExtractParameter(args, 0) as Item;

                // Allow only non null items and allow only items from the master database
                if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
                {
                // check for a reason to update, if not just return
                if (savedItem["MyField"] == "reason to update")
                return;
                else
                {
                using (new SecurityDisabler())
                {
                savedItem.Editing.BeginEdit();

                // Do your edits here

                savedItem.Editing.EndEdit();
                }
                }
                }
                }





                share|improve this answer












                You did not say, but I imagine you are doing something to the item in your item:saved event, and then you are updating the item. This triggers another saved event, over and over.



                What you want to do it check for what you want to change and if the old item and new item match, just return out of the event.



                public void OnItemSaved(object sender, EventArgs args)
                {
                // Extract the item from the event Arguments
                Item savedItem = Event.ExtractParameter(args, 0) as Item;

                // Allow only non null items and allow only items from the master database
                if (savedItem != null && savedItem.Database.Name.ToLower() == "master")
                {
                // check for a reason to update, if not just return
                if (savedItem["MyField"] == "reason to update")
                return;
                else
                {
                using (new SecurityDisabler())
                {
                savedItem.Editing.BeginEdit();

                // Do your edits here

                savedItem.Editing.EndEdit();
                }
                }
                }
                }






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 1 hour ago









                Chris Auer

                7,18711142




                7,18711142






























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